25.07.2012, 15:27
i want to mention that as soon your CPU usage goes upto 100%, it will simply run the script on slower speed: the server will send all data to players with some delay, and the data sent from players to the server will get processed at a later time aswell.
like if some players are racing, then the checkpoints will popup later, and when entering a checkpoint, it will get recognized at later time..
the most lag causing routines are player-loops - they can get called quite often (let 500 players type /wave in the same second).
like if some players are racing, then the checkpoints will popup later, and when entering a checkpoint, it will get recognized at later time..
the most lag causing routines are player-loops - they can get called quite often (let 500 players type /wave in the same second).