strcmp /me command with radius
#9

Ok, use this one, it's right out of my gamemode, tested and works:
pawn Код:
if(!strcmp(cmdtext, "/me", true, 3)) // 3 is the length of /me
    {
        if(!cmdtext[3])return SendClientMessage(playerid, 0xFF0000FF, "USAGE: /me [action]");
        new str[128];
        GetPlayerName(playerid, str, sizeof(str));
        format(str, sizeof(str), "* %s %s", str, cmdtext[4]);
        ProxDetector(30.0, playerid, str, COLOR_PINK,COLOR_PINK,COLOR_PINK,COLOR_PINK,COLOR_PINK);
        return 1;
}
and the proxdetector:
pawn Код:
forward ProxDetector(Float:radi,playerid,string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        //radi = 2.0; //Trigger Radius
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
            {

                    GetPlayerPos(i, posx, posy, posz);
                    tempposx = (oldposx -posx);
                    tempposy = (oldposy -posy);
                    tempposz = (oldposz -posz);
                    //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
                    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                    {
                        SendClientMessage(i, col1, string);
                    }
                    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                    {
                        SendClientMessage(i, col2, string);
                    }
                    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                    {
                        SendClientMessage(i, col3, string);
                    }
                    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                    {
                        SendClientMessage(i, col4, string);
                    }
                    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                    {
                        SendClientMessage(i, col5, string);
                    }
                }

            }
        }
    //not connected
    return 1;
}
this one works, i use it myself
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Messages In This Thread
strcmp /me command with radius - by Rabbayazza - 25.07.2012, 09:00
Re: strcmp /me command with radius - by JaKe Elite - 25.07.2012, 09:04
Re: strcmp /me command with radius - by Jstylezzz - 25.07.2012, 09:06
Re: strcmp /me command with radius - by Rabbayazza - 25.07.2012, 09:06
Re: strcmp /me command with radius - by Pinguinn - 25.07.2012, 09:10
Re: strcmp /me command with radius - by Jstylezzz - 25.07.2012, 09:11
Re: strcmp /me command with radius - by Rabbayazza - 25.07.2012, 09:12
Re: strcmp /me command with radius - by Rabbayazza - 25.07.2012, 09:14
Re: strcmp /me command with radius - by Jstylezzz - 25.07.2012, 09:17
Re: strcmp /me command with radius - by Rabbayazza - 25.07.2012, 09:21

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