[Ajuda] Ajuda no /car [Nome do carro], problemas.
#1

Tipo,eu gostaria de retirar o nome dos veiculos que Podem atirar,matar etc, ou atrapalhar
Seriam eles: Seasparrow,Hunter,Hydra,Rhino,Andromada,At-400
Somente retirando o nome deles e mudando o [212] pra [206] faz carros errados aparecer por ex: eu digito /car elegy e me aparece um uranus, como resolver isso?

E Tambкm como ja fazer o player ir pra dentro do veiculo ao digitar /car [nome dele]



Quote:

//------Includes-------//
#include <a_samp>
//-------------------//
//---------Defines--------//
#define FILTERSCRIPT
#if defined FILTERSCRIPT
#define red 0xFF0000AA
#define green 0x33FF33AA
//--------------------//
new aVehicleNames[212][] =
{
{"Landstalker"},
{"Bravura"},
{"Buffalo"},
{"Linerunner"},
{"Perrenial"},
{"Sentinel"},
{"Dumper"},
{"Firetruck"},
{"Trashmaster"},
{"Stretch"},
{"Manana"},
{"Infernus"},
{"Voodoo"},
{"Pony"},
{"Mule"},
{"Cheetah"},
{"Ambulance"},
{"Leviathan"},
{"Moonbeam"},
{"Esperanto"},
{"Taxi"},
{"Washington"},
{"Bobcat"},
{"Mr Whoopee"},
{"BF Injection"},
{"Hunter"},
{"Premier"},
{"Enforcer"},
{"Securicar"},
{"Banshee"},
{"Predator"},
{"Bus"},
{"Rhino"},
{"Barracks"},
{"Hotknife"},
{"Trailer 1"},
{"Previon"},
{"Coach"},
{"Cabbie"},
{"Stallion"},
{"Rumpo"},
{"RC Bandit"},
{"Romero"},
{"Packer"},
{"Monster"},
{"Admiral"},
{"Squalo"},
{"Seasparrow"},
{"Pizzaboy"},
{"Tram"},
{"Trailer 2"},
{"Turismo"},
{"Speeder"},
{"Reefer"},
{"Tropic"},
{"Flatbed"},
{"Yankee"},
{"Caddy"},
{"Solair"},
{"Berkley's RC Van"},
{"Skimmer"},
{"PCJ-600"},
{"Faggio"},
{"Freeway"},
{"RC Baron"},
{"RC Raider"},
{"Glendale"},
{"Oceanic"},
{"Sanchez"},
{"Sparrow"},
{"Patriot"},
{"Quad"},
{"Coastguard"},
{"Dinghy"},
{"Hermes"},
{"Sabre"},
{"Rustler"},
{"ZR-350"},
{"Walton"},
{"Regina"},
{"Comet"},
{"BMX"},
{"Burrito"},
{"Camper"},
{"Marquis"},
{"Baggage"},
{"Dozer"},
{"Maverick"},
{"News Chopper"},
{"Rancher"},
{"FBI Rancher"},
{"Virgo"},
{"Greenwood"},
{"Jetmax"},
{"Hotring"},
{"Sandking"},
{"Blista Compact"},
{"Police Maverick"},
{"Boxville"},
{"Benson"},
{"Mesa"},
{"RC Goblin"},
{"Hotring Racer A"},
{"Hotring Racer B"},
{"Bloodring Banger"},
{"Rancher"},
{"Super GT"},
{"Elegant"},
{"Journey"},
{"Bike"},
{"Mountain Bike"},
{"Beagle"},
{"Cropdust"},
{"Stunt"},
{"Tanker"},
{"Roadtrain"},
{"Nebula"},
{"Majestic"},
{"Buccaneer"},
{"Shamal"},
{"Hydra"},
{"FCR-900"},
{"NRG-500"},
{"HPV1000"},
{"Cement Truck"},
{"Tow Truck"},
{"Fortune"},
{"Cadrona"},
{"FBI Truck"},
{"Willard"},
{"Forklift"},
{"Tractor"},
{"Combine"},
{"Feltzer"},
{"Remington"},
{"Slamvan"},
{"Blade"},
{"Freight"},
{"Streak"},
{"Vortex"},
{"Vincent"},
{"Bullet"},
{"Clover"},
{"Sadler"},
{"Firetruck LA"},
{"Hustler"},
{"Intruder"},
{"Primo"},
{"Cargobob"},
{"Tampa"},
{"Sunrise"},
{"Merit"},
{"Utility"},
{"Nevada"},
{"Yosemite"},
{"Windsor"},
{"Monster A"},
{"Monster B"},
{"Uranus"},
{"Jester"},
{"Sultan"},
{"Stratum"},
{"Elegy"},
{"Raindance"},
{"RC Tiger"},
{"Flash"},
{"Tahoma"},
{"Savanna"},
{"Bandito"},
{"Freight Flat"},
{"Streak Carriage"},
{"Kart"},
{"Mower"},
{"Duneride"},
{"Sweeper"},
{"Broadway"},
{"Tornado"},
{"AT-400"},
{"DFT-30"},
{"Huntley"},
{"Stafford"},
{"BF-400"},
{"Newsvan"},
{"Tug"},
{"Trailer 3"},
{"Emperor"},
{"Wayfarer"},
{"Euros"},
{"Hotdog"},
{"Club"},
{"Freight Carriage"},
{"Trailer 3"},
{"Andromada"},
{"Dodo"},
{"RC Cam"},
{"Launch"},
{"Police Car (LSPD)"},
{"Police Car (SFPD)"},
{"Police Car (LVPD)"},
{"Police Ranger"},
{"Picador"},
{"S.W.A.T. Van"},
{"Alpha"},
{"Phoenix"},
{"Glendale"},
{"Sadler"},
{"Luggage Trailer A"},
{"Luggage Trailer B"},
{"Stair Trailer"},
{"Boxville"},
{"Farm Plow"},
{"Utility Trailer"}
};


#endif

enum VehID
{
VehId
}
new Veh[MAX_PLAYERS][VehID];
public OnPlayerConnect(playerid)
{
Veh[playerid][VehId] = -1;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{

new cmd[200], idx;
cmd = strtok(cmdtext, idx);

if(strcmp(cmd, "/car", true, 4) == 0)
{


new String[200];
new tmp[256];
new Float, Float:y, Float:z;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid,red, "SYNTAX: /car [car name]");
new vehicle = GetVehicleModelIDFromName(tmp);
if(vehicle < 400 || vehicle > 611) return SendClientMessage(playerid,red, "That vehicle name you have given was not found, please try again!");
if(Veh[playerid][VehId] == -1)
{
new Float:a;
GetPlayerFacingAngle(playerid, a);
GetPlayerPos(playerid, x, y, z);

if(IsPlayerInAnyVehicle(playerid) == 1)
{
GetXYInFrontOfPlayer(playerid, x, y, ;
}
else
{
GetXYInFrontOfPlayer(playerid, x, y, 5);
}

new PlayersVehicle = CreateVehicle(vehicle, x, y, z, a+90, -1, -1, -1);
Veh[playerid][VehId] = PlayersVehicle;
LinkVehicleToInterior(PlayersVehicle, GetPlayerInterior(playerid));
}
else
{
DestroyVehicle(Veh[playerid][VehId]);
new Float:a;
GetPlayerFacingAngle(playerid, a);
GetPlayerPos(playerid, x, y, z);

if(IsPlayerInAnyVehicle(playerid) == 1)
{
GetXYInFrontOfPlayer(playerid, x, y, ;
}
else
{
GetXYInFrontOfPlayer(playerid, x, y, 5);
}

new PlayersVehicle = CreateVehicle(vehicle, x, y, z, a+90, -1, -1, -1);
Veh[playerid][VehId] = PlayersVehicle;
LinkVehicleToInterior(PlayersVehicle, GetPlayerInterior(playerid));
}
format(String, sizeof(String), "You have spawned a %s", aVehicleNames[vehicle - 400]);
SendClientMessage(playerid,green, String);
return 1;
}
return 0;
}
public OnPlayerDisconnect(playerid)
{
DestroyVehicle(Veh[playerid][VehId]);
return 1;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}

new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}

GetVehicleModelIDFromName(vname[])
{
for(new i = 0; i < 211; i++)
{
if(strfind(aVehicleNames[i], vname, true) != -1)
return i + 400;
}
return -1;
}

stock GetXYInFrontOfPlayer(playerid, &Float2, &Float:y2, Float:distance)
{
new Float:a;

GetPlayerPos(playerid, x2, y2, a);
GetPlayerFacingAngle(playerid, a);

if(GetPlayerVehicleID(playerid))
{
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}

x2 += (distance * floatsin(-a, degrees));
y2 += (distance * floatcos(-a, degrees));
}

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Messages In This Thread
Ajuda no /car [Nome do carro], problemas. - by SRD.[F]rost[T.o] - 25.07.2012, 01:11
Re: Ajuda no /car [Nome do carro], problemas. - by Victor' - 25.07.2012, 01:15
Re: Ajuda no /car [Nome do carro], problemas. - by SRD.[F]rost[T.o] - 25.07.2012, 01:29

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