25.07.2012, 01:11
Tipo,eu gostaria de retirar o nome dos veiculos que Podem atirar,matar etc, ou atrapalhar
Seriam eles: Seasparrow,Hunter,Hydra,Rhino,Andromada,At-400
Somente retirando o nome deles e mudando o [212] pra [206] faz carros errados aparecer por ex: eu digito /car elegy e me aparece um uranus, como resolver isso?
E Tambкm como ja fazer o player ir pra dentro do veiculo ao digitar /car [nome dele]
Seriam eles: Seasparrow,Hunter,Hydra,Rhino,Andromada,At-400
Somente retirando o nome deles e mudando o [212] pra [206] faz carros errados aparecer por ex: eu digito /car elegy e me aparece um uranus, como resolver isso?
E Tambкm como ja fazer o player ir pra dentro do veiculo ao digitar /car [nome dele]
Quote:
//------Includes-------// #include <a_samp> //-------------------// //---------Defines--------// #define FILTERSCRIPT #if defined FILTERSCRIPT #define red 0xFF0000AA #define green 0x33FF33AA //--------------------// new aVehicleNames[212][] = { {"Landstalker"}, {"Bravura"}, {"Buffalo"}, {"Linerunner"}, {"Perrenial"}, {"Sentinel"}, {"Dumper"}, {"Firetruck"}, {"Trashmaster"}, {"Stretch"}, {"Manana"}, {"Infernus"}, {"Voodoo"}, {"Pony"}, {"Mule"}, {"Cheetah"}, {"Ambulance"}, {"Leviathan"}, {"Moonbeam"}, {"Esperanto"}, {"Taxi"}, {"Washington"}, {"Bobcat"}, {"Mr Whoopee"}, {"BF Injection"}, {"Hunter"}, {"Premier"}, {"Enforcer"}, {"Securicar"}, {"Banshee"}, {"Predator"}, {"Bus"}, {"Rhino"}, {"Barracks"}, {"Hotknife"}, {"Trailer 1"}, {"Previon"}, {"Coach"}, {"Cabbie"}, {"Stallion"}, {"Rumpo"}, {"RC Bandit"}, {"Romero"}, {"Packer"}, {"Monster"}, {"Admiral"}, {"Squalo"}, {"Seasparrow"}, {"Pizzaboy"}, {"Tram"}, {"Trailer 2"}, {"Turismo"}, {"Speeder"}, {"Reefer"}, {"Tropic"}, {"Flatbed"}, {"Yankee"}, {"Caddy"}, {"Solair"}, {"Berkley's RC Van"}, {"Skimmer"}, {"PCJ-600"}, {"Faggio"}, {"Freeway"}, {"RC Baron"}, {"RC Raider"}, {"Glendale"}, {"Oceanic"}, {"Sanchez"}, {"Sparrow"}, {"Patriot"}, {"Quad"}, {"Coastguard"}, {"Dinghy"}, {"Hermes"}, {"Sabre"}, {"Rustler"}, {"ZR-350"}, {"Walton"}, {"Regina"}, {"Comet"}, {"BMX"}, {"Burrito"}, {"Camper"}, {"Marquis"}, {"Baggage"}, {"Dozer"}, {"Maverick"}, {"News Chopper"}, {"Rancher"}, {"FBI Rancher"}, {"Virgo"}, {"Greenwood"}, {"Jetmax"}, {"Hotring"}, {"Sandking"}, {"Blista Compact"}, {"Police Maverick"}, {"Boxville"}, {"Benson"}, {"Mesa"}, {"RC Goblin"}, {"Hotring Racer A"}, {"Hotring Racer B"}, {"Bloodring Banger"}, {"Rancher"}, {"Super GT"}, {"Elegant"}, {"Journey"}, {"Bike"}, {"Mountain Bike"}, {"Beagle"}, {"Cropdust"}, {"Stunt"}, {"Tanker"}, {"Roadtrain"}, {"Nebula"}, {"Majestic"}, {"Buccaneer"}, {"Shamal"}, {"Hydra"}, {"FCR-900"}, {"NRG-500"}, {"HPV1000"}, {"Cement Truck"}, {"Tow Truck"}, {"Fortune"}, {"Cadrona"}, {"FBI Truck"}, {"Willard"}, {"Forklift"}, {"Tractor"}, {"Combine"}, {"Feltzer"}, {"Remington"}, {"Slamvan"}, {"Blade"}, {"Freight"}, {"Streak"}, {"Vortex"}, {"Vincent"}, {"Bullet"}, {"Clover"}, {"Sadler"}, {"Firetruck LA"}, {"Hustler"}, {"Intruder"}, {"Primo"}, {"Cargobob"}, {"Tampa"}, {"Sunrise"}, {"Merit"}, {"Utility"}, {"Nevada"}, {"Yosemite"}, {"Windsor"}, {"Monster A"}, {"Monster B"}, {"Uranus"}, {"Jester"}, {"Sultan"}, {"Stratum"}, {"Elegy"}, {"Raindance"}, {"RC Tiger"}, {"Flash"}, {"Tahoma"}, {"Savanna"}, {"Bandito"}, {"Freight Flat"}, {"Streak Carriage"}, {"Kart"}, {"Mower"}, {"Duneride"}, {"Sweeper"}, {"Broadway"}, {"Tornado"}, {"AT-400"}, {"DFT-30"}, {"Huntley"}, {"Stafford"}, {"BF-400"}, {"Newsvan"}, {"Tug"}, {"Trailer 3"}, {"Emperor"}, {"Wayfarer"}, {"Euros"}, {"Hotdog"}, {"Club"}, {"Freight Carriage"}, {"Trailer 3"}, {"Andromada"}, {"Dodo"}, {"RC Cam"}, {"Launch"}, {"Police Car (LSPD)"}, {"Police Car (SFPD)"}, {"Police Car (LVPD)"}, {"Police Ranger"}, {"Picador"}, {"S.W.A.T. Van"}, {"Alpha"}, {"Phoenix"}, {"Glendale"}, {"Sadler"}, {"Luggage Trailer A"}, {"Luggage Trailer B"}, {"Stair Trailer"}, {"Boxville"}, {"Farm Plow"}, {"Utility Trailer"} }; #endif enum VehID { VehId } new Veh[MAX_PLAYERS][VehID]; public OnPlayerConnect(playerid) { Veh[playerid][VehId] = -1; return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[200], idx; cmd = strtok(cmdtext, idx); if(strcmp(cmd, "/car", true, 4) == 0) { new String[200]; new tmp[256]; new Float, Float:y, Float:z; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SendClientMessage(playerid,red, "SYNTAX: /car [car name]"); new vehicle = GetVehicleModelIDFromName(tmp); if(vehicle < 400 || vehicle > 611) return SendClientMessage(playerid,red, "That vehicle name you have given was not found, please try again!"); if(Veh[playerid][VehId] == -1) { new Float:a; GetPlayerFacingAngle(playerid, a); GetPlayerPos(playerid, x, y, z); if(IsPlayerInAnyVehicle(playerid) == 1) { GetXYInFrontOfPlayer(playerid, x, y, ; } else { GetXYInFrontOfPlayer(playerid, x, y, 5); } new PlayersVehicle = CreateVehicle(vehicle, x, y, z, a+90, -1, -1, -1); Veh[playerid][VehId] = PlayersVehicle; LinkVehicleToInterior(PlayersVehicle, GetPlayerInterior(playerid)); } else { DestroyVehicle(Veh[playerid][VehId]); new Float:a; GetPlayerFacingAngle(playerid, a); GetPlayerPos(playerid, x, y, z); if(IsPlayerInAnyVehicle(playerid) == 1) { GetXYInFrontOfPlayer(playerid, x, y, ; } else { GetXYInFrontOfPlayer(playerid, x, y, 5); } new PlayersVehicle = CreateVehicle(vehicle, x, y, z, a+90, -1, -1, -1); Veh[playerid][VehId] = PlayersVehicle; LinkVehicleToInterior(PlayersVehicle, GetPlayerInterior(playerid)); } format(String, sizeof(String), "You have spawned a %s", aVehicleNames[vehicle - 400]); SendClientMessage(playerid,green, String); return 1; } return 0; } public OnPlayerDisconnect(playerid) { DestroyVehicle(Veh[playerid][VehId]); return 1; } strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } GetVehicleModelIDFromName(vname[]) { for(new i = 0; i < 211; i++) { if(strfind(aVehicleNames[i], vname, true) != -1) return i + 400; } return -1; } stock GetXYInFrontOfPlayer(playerid, &Float2, &Float:y2, Float:distance) { new Float:a; GetPlayerPos(playerid, x2, y2, a); GetPlayerFacingAngle(playerid, a); if(GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); } x2 += (distance * floatsin(-a, degrees)); y2 += (distance * floatcos(-a, degrees)); } |