Multithreaded PAWN using just standard NPCs
#7

As this script is not running in the main server, CallRemoteFunction could be used?
If this function does still work, this is just epic, if not the comunication between the server and the NPC should be using SendCommand processing the result on OnPlayerCommandText as this is the less visible effect for the server's users.
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Multithreaded PAWN using just standard NPCs - by Mauzen - 20.07.2012, 20:16
Re: Multithreaded PAWN using just standard NPCs - by FireCat - 20.07.2012, 20:34
Re: Multithreaded PAWN using just standard NPCs - by Mauzen - 20.07.2012, 20:45
AW: Multithreaded PAWN using just standard NPCs - by BigETI - 20.07.2012, 21:54
Re: Multithreaded PAWN using just standard NPCs - by Slice - 23.07.2012, 10:56
Re: Multithreaded PAWN using just standard NPCs - by Scott - 24.07.2012, 01:36
Respuesta: Multithreaded PAWN using just standard NPCs - by TheChaoz - 24.07.2012, 23:38
Re: Multithreaded PAWN using just standard NPCs - by Mauzen - 25.07.2012, 11:00
Re: Multithreaded PAWN using just standard NPCs - by cessil - 26.07.2012, 00:03
Re: Multithreaded PAWN using just standard NPCs - by Mauzen - 06.07.2014, 22:50

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