24.07.2012, 18:39
if two players access a vehicle at the same time, the result won't be the same.
i.e : I'm in LS and you're in SF, we both enter locked vehicle at the same time,some milisec difference, we can end up getting switched places, i'd be in SF, u in LS or, we both at same spot.
If this was C++, then of course it would work 100 or 99.9999%, but SAMP doesn't read this fast as that language does.
EDIT: You can just use setvehicleparamsforplayer functions, or something like that. It locks the vehicle.
i.e : I'm in LS and you're in SF, we both enter locked vehicle at the same time,some milisec difference, we can end up getting switched places, i'd be in SF, u in LS or, we both at same spot.
If this was C++, then of course it would work 100 or 99.9999%, but SAMP doesn't read this fast as that language does.
EDIT: You can just use setvehicleparamsforplayer functions, or something like that. It locks the vehicle.