onplayerenter deny entry
#1

Hello everyone, my question is very simple.
How do I make it so when a player tries to enter a restricted vehicle, instead of clearing their animations and making them stop with a message. They instead attempt to open it but its locked to them, but still displaying the message.

pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)//click
{
    if(!ispassenger)
    {
        if(IsSkipperVeh(vehicleid) && (PlayerInfo[playerid][pJob] != JOB_SKIPPER && PlayerInfo[playerid][pVIPJob] != JOB_SKIPPER))
        {
            ClearAnimations(playerid);
            SendClientMessage(playerid, COLOR_ORANGE, "You can't access this vehicle.");
        }
    }
    return 1;
}
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Messages In This Thread
onplayerenter deny entry - by oblexive - 24.07.2012, 18:19
Re: onplayerenter deny entry - by ViniBorn - 24.07.2012, 18:27
Re: onplayerenter deny entry - by EV007 - 24.07.2012, 18:32
Re: onplayerenter deny entry - by oblexive - 24.07.2012, 18:33
Re: onplayerenter deny entry - by EV007 - 24.07.2012, 18:34
Re: onplayerenter deny entry - by ViniBorn - 24.07.2012, 18:36
Re: onplayerenter deny entry - by oblexive - 24.07.2012, 18:37
Re: onplayerenter deny entry - by EV007 - 24.07.2012, 18:39
Re: onplayerenter deny entry - by oblexive - 24.07.2012, 18:41
Re: onplayerenter deny entry - by ViniBorn - 24.07.2012, 18:45
Re: onplayerenter deny entry - by EV007 - 24.07.2012, 18:46
Re: onplayerenter deny entry - by oblexive - 24.07.2012, 18:49
Re: onplayerenter deny entry - by EV007 - 24.07.2012, 18:51
Re: onplayerenter deny entry - by oblexive - 24.07.2012, 18:53
Re: onplayerenter deny entry - by EV007 - 24.07.2012, 18:56
Re: onplayerenter deny entry - by oblexive - 24.07.2012, 18:59
Re: onplayerenter deny entry - by EV007 - 24.07.2012, 19:00
Re: onplayerenter deny entry - by oblexive - 24.07.2012, 19:05

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