23.07.2012, 16:16
I will explain the problem via an example.
What you actually do?
Let's say player at start has HP=100. amount(damage) is 2
1st time:
his health will be 100/2=50
2nd time:
his health will be 50/2=25
3rd time:
his health will be 25/2=12.5
etc.
It will allways take less damage. Cuz of that it will take time untill the player is dead.
What you actually do?
Let's say player at start has HP=100. amount(damage) is 2
1st time:
his health will be 100/2=50
2nd time:
his health will be 50/2=25
3rd time:
his health will be 25/2=12.5
etc.
It will allways take less damage. Cuz of that it will take time untill the player is dead.