23.07.2012, 14:34
this is my dialog
The GM:
The include dialog:
The GM:
Quote:
// This callback gets called when a player interacts with a dialog public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { // Select the proper dialog to process switch (dialogid) { case DialogRegister: Dialog_Register(playerid, response, inputtext); // The "Register"-dialog case DialogLogin: Dialog_Login(playerid, response, inputtext); // The "Login"-dialog |
Quote:
Dialog_Register(playerid, response, inputtext[]) { new file[100], Name[MAX_PLAYER_NAME]; // Setup local variables GetPlayerName(playerid, Name, sizeof(Name)); // Get the playername format(file, sizeof(file), PlayerFile, Name); // Construct the complete filename for this player's account switch (response) // Check which button was clicked { case 1: // Player clicked "Register" { // Check if the player entered a password if(strlen(inputtext)>0) { // Store the password format(APlayerData[playerid][PlayerPassword], 50, "%s", inputtext); // Create the file and save default data to it, then reload it (so all data is put into the correct place) PlayerFile_Create(playerid); PlayerFile_Load(playerid); // Send a message to the client to inform him that his account has been registered SendClientMessage(playerid, 0xFFFFFFFF, TXT_AccountRegistered); APlayerData[playerid][LoggedIn] = true; // The player has logged in properly } else { SendClientMessage(playerid, 0xFFFFFFFF, TXT_WrongPassword); Kick(playerid); } } case 0: // Player clicked "Cancel" { // Show a message that the player must be registered to play on this server SendClientMessage(playerid, 0xFFFFFFFF, TXT_PlayerMustRegister); // Kick the player Kick(playerid); } } return 1; } |