Multithreaded PAWN using just standard NPCs
#5

What sort of calculations would be done in SA-MP that's big enough for this? Not to mention they may not use plugins, file I/O, DBs, and more.
Communication would be quite bad, too. Transfering raw data, for example, would have to be encoded to take in account the NULL char. Not to mention the max length of client messages, which would be even a bigger problem.
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