TextDrawDestroy (a workaround/upgrade?)
#34

I had this problem, in my gamemode I simply set all text-draws and player text-draws to be created on OnGameModeInit and destroyed on OnGameModeExit, this works well enough. It's best to just avoid creating/deleting them in runtime in my opinion.


The only problem I have is if I do this:

Start server
Load a filterscript with textdraws
Restart the server

Then I get problems with gamemode textdraws taking instructions from filterscripts.

But then again I only load and de-load filterscripts for testing purposes, when my gamemode is hosted the only filterscript won't have any GUI, all the main stuff is in the gamemode.
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Messages In This Thread
TextDrawDestroy (a workaround/upgrade?) - by Tee - 10.07.2012, 18:21
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 10.07.2012, 18:55
Re: TextDrawDestroy (a workaround/upgrade?) - by Tee - 10.07.2012, 19:05
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 10.07.2012, 19:06
Re: TextDrawDestroy (a workaround/upgrade?) - by Tee - 10.07.2012, 19:07
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 10.07.2012, 19:17
Re: TextDrawDestroy (a workaround/upgrade?) - by Tee - 10.07.2012, 19:21
Re: TextDrawDestroy (a workaround/upgrade?) - by Jay_ - 10.07.2012, 19:36
Re: TextDrawDestroy (a workaround/upgrade?) - by Y_Less - 10.07.2012, 19:52
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 10.07.2012, 20:03
Re: TextDrawDestroy (a workaround/upgrade?) - by MP2 - 10.07.2012, 20:25
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 10.07.2012, 20:47
Re: TextDrawDestroy (a workaround/upgrade?) - by MP2 - 10.07.2012, 20:49
Re: TextDrawDestroy (a workaround/upgrade?) - by Y_Less - 10.07.2012, 20:50
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 10.07.2012, 21:22
Re: TextDrawDestroy (a workaround/upgrade?) - by Y_Less - 10.07.2012, 21:39
Re: TextDrawDestroy (a workaround/upgrade?) - by MP2 - 10.07.2012, 21:53
Re: TextDrawDestroy (a workaround/upgrade?) - by Jay_ - 10.07.2012, 22:36
Re: TextDrawDestroy (a workaround/upgrade?) - by Tee - 10.07.2012, 22:57
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 10.07.2012, 23:10
Re: TextDrawDestroy (a workaround/upgrade?) - by Kar - 11.07.2012, 00:47
Re: TextDrawDestroy (a workaround/upgrade?) - by Roko_foko - 11.07.2012, 07:01
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 11.07.2012, 07:37
Re: TextDrawDestroy (a workaround/upgrade?) - by MP2 - 11.07.2012, 07:39
Re: TextDrawDestroy (a workaround/upgrade?) - by Slice - 11.07.2012, 08:36
Re: TextDrawDestroy (a workaround/upgrade?) - by MP2 - 11.07.2012, 09:10
Re: TextDrawDestroy (a workaround/upgrade?) - by Y_Less - 11.07.2012, 11:16
Re: TextDrawDestroy (a workaround/upgrade?) - by MP2 - 11.07.2012, 12:18
Re: TextDrawDestroy (a workaround/upgrade?) - by MP2 - 12.07.2012, 12:50
Re: TextDrawDestroy (a workaround/upgrade?) - by Y_Less - 12.07.2012, 13:10
Re: TextDrawDestroy (a workaround/upgrade?) - by Slice - 12.07.2012, 13:16
Re: TextDrawDestroy (a workaround/upgrade?) - by Y_Less - 12.07.2012, 13:19
Re: TextDrawDestroy (a workaround/upgrade?) - by Patrik356b - 22.07.2012, 14:13
Re: TextDrawDestroy (a workaround/upgrade?) - by [HLF]Southclaw - 22.07.2012, 20:25

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