22.07.2012, 14:13
As i see it, this does explain an issue based on the following circumstances:
PlayerX is playing...
Server restarts...
PlayerX crashes...
PlayerX connects...
When that happens a GPS textdraw i made looks a bit weird, but the script fixes that when the player spawns.
This is because the textdraw string for that player does not initialize correctly, Even tho i have a proper use of TextDrawDestroy in OnGameModeExit and OnPlayerDisconnect.
Instead of showing "] ] ]". It actually shows nothing, so either the textdraw string is initalized as null or a string with characters that does not show up in a textdraw. E.g: space, underscore, etc.
PlayerX is playing...
Server restarts...
PlayerX crashes...
PlayerX connects...
When that happens a GPS textdraw i made looks a bit weird, but the script fixes that when the player spawns.
This is because the textdraw string for that player does not initialize correctly, Even tho i have a proper use of TextDrawDestroy in OnGameModeExit and OnPlayerDisconnect.
Instead of showing "] ] ]". It actually shows nothing, so either the textdraw string is initalized as null or a string with characters that does not show up in a textdraw. E.g: space, underscore, etc.