22.07.2012, 10:30
You should make a timer that would loop through every player, and then check if the player's family variable is a certain value.
Lets say the family variable is set to the family id, and the family id cannot be 0, you could do this:
Lets say the family variable is set to the family id, and the family id cannot be 0, you could do this:
pawn Код:
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(pInfo[i][Family] >= 1)
{
//Show points here
}
}

