22.07.2012, 07:55
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public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid) |
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if(GetPlayerWeapon(playerid) == 33 && kickgun[playerid] == 1) { |
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SendClientMessage(damagedid,COLOR_RED, "You have been kicked by The Quake Industries Shotgun for AFK."); |
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if(PlayerInfo[playerid][pAdmin] >= 1337) |
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if(PlayerInfo[playerid][pKGBullets] != 0) { SafeGivePlayerWeapon(playerid, 33, 10000); |
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ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,CO LOR_CHAT5); |
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AttachWeaponCorrectly(playerid, 23); |