Saving
#2

pawn Код:
enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pWarnings,
    pDeaths,
    pScores,
    pDonator,
    pSkin
}

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("Scores",PlayerInfo[playerid][pScores]);
    INI_Int("Donator",PlayerInfo[playerid][pDonator]);
    INI_Int("Skin", PlayerInfo[playerid][pSkin]);
    return 1;
}

//OnPlayerDisconnect

new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Scores",PlayerInfo[playerid][pScores]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Donator",PlayerInfo[playerid][pDonator]);
INI_WriteInt(File,"Skin",GetPlayerSkin(playerid));
INI_Close(File);

//Whenever you want to load the skin (make sure the player is spawned)

SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
Seriously, use ****** before making a thread, this will raise your common sense from 0 to 1.
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Messages In This Thread
Saving - by StrangeLove - 21.07.2012, 23:56
Re: Saving - by Kindred - 22.07.2012, 00:00
Re: Saving - by StrangeLove - 22.07.2012, 00:02
Re: Saving - by L.Hudson - 22.07.2012, 00:02
Re: Saving - by Kindred - 22.07.2012, 00:07
Re: Saving - by StrangeLove - 22.07.2012, 00:10
Re: Saving - by L.Hudson - 22.07.2012, 00:10
Re: Saving - by Kindred - 22.07.2012, 00:10
Re: Saving - by StrangeLove - 22.07.2012, 00:12
Re: Saving - by Kindred - 22.07.2012, 00:14

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