21.07.2012, 23:44
Alright, so I made it:
and edited the /loadtruck to:
It didn't work then either, and so I created a debug command:
and I got this:
and
The script clearly states that if we have 0 on those values, which we had, it would continue, but it didn't.
pawn Код:
new pTruckLoaded[MAX_PLAYERS] = 0;
new pCheckpoint[MAX_PLAYERS] = 0;
pawn Код:
CMD:loadtruck(playerid, params[]) {
if(pInfo[playerid][pJob] == 1){
if(IsVehicleTruck(GetPlayerVehicleID(playerid))){ // Checks if you are inside a truck.
if(IsPlayerInRangeOfPoint(playerid, 5, 2197.8425,-2662.9883,13.5469)) { // Checks if you are close enough to the loading point.
if(pTruckLoaded[playerid] == 0 && pCheckpoint[playerid] == 0){
CountDownCheck10(playerid); // calls the script to start the timer to load the truck
} else return SendClientMessage(playerid, COLOR_WHITE, "You are not a trucker.");
} else return SendClientMessage(playerid, COLOR_WHITE, "You are not in an Ocean Dock truck.");
} else return SendClientMessage(playerid, COLOR_WHITE, "To load the truck, go to the loading garage in Ocean Docks, then /loadtruck.");
} else return SendClientMessage(playerid, COLOR_WHITE, "You already have an existing checkpoint or trucking route.");
return 1;
}
pawn Код:
CMD:debugtruck(playerid, params[])
{
new str[50];
format(str, 50, "pTruckLoaded = %i - pCheckpoint = %i", pTruckLoaded, pCheckpoint);
SendClientMessage(playerid, COLOR_WHITE, str);
return 1;
}
and
The script clearly states that if we have 0 on those values, which we had, it would continue, but it didn't.