What's wrong with this?
#1

Whenever I type /adminduty I want it to display a 3D text label above my name in green saying 'Admin Duty', then when I type /adminduty again it should disappear. This is what I have so far:

pawn Код:
CMD:adminduty(playerid, params[]) {
    if(playerVariables[playerid][pAdminLevel] >= 1) {
        if(!strcmp(playerVariables[playerid][pAdminName], "(null)", true)) {
            return SendClientMessage(playerid, COLOR_LIGHTRED, "You don't have an admin name set. Contact a higher Administrator first.");
        }
        else {
            switch(playerVariables[playerid][pAdminDuty]) {
                case 0: {
                    playerVariables[playerid][pAdminDuty] = 1;
                    GetPlayerHealth(playerid, playerVariables[playerid][pHealth]);
                    GetPlayerArmour(playerid, playerVariables[playerid][pArmour]);
                    SetPlayerName(playerid, playerVariables[playerid][pAdminName]);
                    SetPlayerHealth(playerid, 500000.0);
                    format(szMessage, sizeof(szMessage), "{8D8DFF}%s{F97804} is now on duty as an Administrator, /report for any major problems.", playerVariables[playerid][pAdminName], playerVariables[playerid][pNormalName]);
                    aDutyText[playerid] = CreateDynamic3DTextLabel("Admin Duty", COLOR_GREEN, 0, 0, -20, 25, playerid);
                    Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL,aDutyText[playerid] , E_STREAMER_ATTACH_OFFSET_Z, 0.35);
                }
                case 1: {
                    playerVariables[playerid][pAdminDuty] = 0;
                    SetPlayerName(playerid, playerVariables[playerid][pNormalName]);
                    SetPlayerHealth(playerid, playerVariables[playerid][pHealth]);
                    SetPlayerArmour(playerid, playerVariables[playerid][pArmour]);
                    format(szMessage, sizeof(szMessage), "{8D8DFF}%s{F97804} is now off duty as an Administrator.", playerVariables[playerid][pAdminName], playerVariables[playerid][pNormalName]);
                    DestroyDynamic3DTextLabel(aDutyText[playerid]);
                }
            }
            SendClientMessageToAll(COLOR_HOTORANGE, szMessage);
        }
    }
    return 1;
}
This is the command, and with all other 'new' variables I put this:

pawn Код:
new Text3D:aDutyText[MAX_PLAYERS];
When I go on duty the text above my head doesn't show, please help. The script looks fine to me.
Reply


Messages In This Thread
What's wrong with this? - by WinterAce - 21.07.2012, 22:56
Re: What's wrong with this? - by Kindred - 21.07.2012, 23:36
Re: What's wrong with this? - by WinterAce - 21.07.2012, 23:44
Re: What's wrong with this? - by WinterAce - 22.07.2012, 01:13
Re: What's wrong with this? - by Kindred - 22.07.2012, 01:16

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