21.07.2012, 10:32
Hi, i got problem with /hangup command...
When i /call (NUMBER), my player "takes" phone from his pocket, but when i type /hangup my player doesn't put pthone in pocket, the phone disappears immediately...
Watch the video: [ame]http://www.youtube.com/watch?v=czm5IVrZkM8[/ame]
Here s the pawno code of /hangup command:
When i /call (NUMBER), my player "takes" phone from his pocket, but when i type /hangup my player doesn't put pthone in pocket, the phone disappears immediately...
Watch the video: [ame]http://www.youtube.com/watch?v=czm5IVrZkM8[/ame]
Here s the pawno code of /hangup command:
Код:
if(strcmp(cmd, "/hangup", true) == 0 || strcmp(cmd, "/h", true) == 0) { if(IsPlayerConnected(playerid)) { new caller = Mobile[playerid]; if(IsPlayerConnected(caller)) { if(caller != INVALID_PLAYER_ID) { if(caller != 255) { if(caller < 255) { SendClientMessage(caller, COLOR_GRAD2, " Prekinuo je."); CellTime[caller] = 0; CellTime[playerid] = 0; SendClientMessage(playerid, COLOR_GRAD2, " Prekinuli ste."); Mobile[caller] = 255; } Mobile[playerid] = 255; CellTime[playerid] = 0; RingTone[playerid] = 0; PlayerInfo[playerid][pSpeaker] = 0; UnidentifedCall[playerid] = 0; } } } SendClientMessage(playerid, COLOR_GRAD2, " Telefon vam je u dzepu."); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE); RemovePlayerAttachedObject(playerid, 4); TextDrawHideForPlayer(playerid, Text0); TextDrawHideForPlayer(playerid, Text1); TextDrawHideForPlayer(playerid, Text2); TextDrawHideForPlayer(playerid, Text3); TextDrawHideForPlayer(playerid, Text4); TextDrawHideForPlayer(playerid, Text5); TextDrawHideForPlayer(playerid, Text6); TextDrawHideForPlayer(playerid, Text7); TextDrawHideForPlayer(playerid, Text8); TextDrawHideForPlayer(playerid, Text9); TextDrawHideForPlayer(playerid, Text10); TextDrawHideForPlayer(playerid, Text11); TextDrawHideForPlayer(playerid, Text12); TextDrawHideForPlayer(playerid, Text13); TextDrawHideForPlayer(playerid, Text14); TextDrawHideForPlayer(playerid, Text15); TextDrawHideForPlayer(playerid, Text16); TextDrawHideForPlayer(playerid, Text17); TextDrawHideForPlayer(playerid, Text18); TextDrawHideForPlayer(playerid, Text19); TextDrawHideForPlayer(playerid, Text20); TextDrawHideForPlayer(playerid, Text21); TextDrawHideForPlayer(playerid, Text22); TextDrawHideForPlayer(playerid, Text23); TextDrawHideForPlayer(playerid, Text24); TextDrawHideForPlayer(playerid, Text25); TextDrawHideForPlayer(playerid, Text26); TextDrawHideForPlayer(playerid, Text27); TextDrawHideForPlayer(playerid, Text28); TextDrawHideForPlayer(playerid, Text29); TextDrawHideForPlayer(playerid, Text30); TextDrawHideForPlayer(playerid, Text31); TextDrawHideForPlayer(playerid, Text32); TextDrawHideForPlayer(playerid, Text33); TextDrawHideForPlayer(playerid, Text34); TextDrawHideForPlayer(playerid, Text35); TextDrawHideForPlayer(playerid, Text36); TextDrawHideForPlayer(playerid, Text37); TextDrawHideForPlayer(playerid, Text38); TextDrawHideForPlayer(playerid, Text39); TextDrawHideForPlayer(playerid, Text40); TextDrawHideForPlayer(playerid, Text41); TextDrawHideForPlayer(playerid, Text42); TextDrawHideForPlayer(playerid, Text43); TextDrawHideForPlayer(playerid, Text44); TextDrawHideForPlayer(playerid, Text45); TextDrawHideForPlayer(playerid, Text46); TextDrawHideForPlayer(playerid, Text47); TextDrawHideForPlayer(playerid, Text48); TextDrawHideForPlayer(playerid, Text49); } return 1; }