New Housing Idea.
#24

I also have thought a lot about this and how to make it work best in a gamemode.

The "entry/exit problem" discussed here is very important i agree making the swing doors for owners and static doors (blocking with same texture) for others seems smart. I would go on here and use a key system for the doors which would make it more realistic and you wouldn't have to do checks of who owns the house/biz. So when unlocked you place the swingdoor and when locked you place the static blocking door instead. This would work nicely and can be done practically.

The only problem i have with this is that a lot of cheaters using hacks can go through blocking walls / objects these days and it could mess the idea up pretty good. A cheater teleporting himself 1 meter to the other side of a door / wall is very hard to detect because most anti teleports work by looking at if a person moved a great distance in a short time.

We could script an effective anti-cheat for this but it would require for us to abandon the freeroam swingdoor idea(unlocked state) because the server needs to keep track of who is "legally" inside that building. To keep track of this we need a command or a keypress (dont matter which we choose here) to enter/exit the building and the server would know if the player entered the building correctly. We could use some eye candy here and do it like in singleplayer by replacing static blocking door with swinging door (for that player only) and use walking animation + setvelocity to walk the player through the door. Point being that the server would know that the player is supposed to be in there.

EDIT:
However this could look strange on other players screens because other players would see the entering player clash with the static door (on their screen) and we cant place the swinging door for all others as they could then run through the swing door. I guess it would need some testing but the anti cheat defently introduce some problems.
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Messages In This Thread
New Housing Idea. - by ReneG - 30.06.2012, 03:16
Re: New Housing Idea. - by SuperViper - 30.06.2012, 03:20
Re: New Housing Idea. - by MP2 - 30.06.2012, 03:20
Re: New Housing Idea. - by Jarnu - 30.06.2012, 03:22
Re: New Housing Idea. - by ReneG - 30.06.2012, 03:28
Re: New Housing Idea. - by Steven82 - 30.06.2012, 04:10
Re: New Housing Idea. - by ReneG - 30.06.2012, 04:23
Re: New Housing Idea. - by cessil - 30.06.2012, 08:14
Re: New Housing Idea. - by MadeMan - 30.06.2012, 08:15
AW: New Housing Idea. - by Meta - 30.06.2012, 10:02
Re: New Housing Idea. - by Y_Less - 30.06.2012, 10:09
Re: New Housing Idea. - by cessil - 30.06.2012, 10:11
Re: New Housing Idea. - by legodude - 30.06.2012, 10:13
Re: New Housing Idea. - by Babul - 30.06.2012, 12:53
Re: New Housing Idea. - by Mento - 30.06.2012, 16:23
Re: New Housing Idea. - by [HLF]Southclaw - 30.06.2012, 23:52
Re: New Housing Idea. - by ReneG - 01.07.2012, 02:45
Re: New Housing Idea. - by [HLF]Southclaw - 01.07.2012, 11:21
Re: New Housing Idea. - by Nicholas. - 09.07.2012, 07:43
Re: New Housing Idea. - by TheArcher - 09.07.2012, 17:06
Re: New Housing Idea. - by 2KY - 09.07.2012, 22:13
Re: New Housing Idea. - by [HLF]Southclaw - 09.07.2012, 22:26
Re: New Housing Idea. - by 2KY - 09.07.2012, 22:43
Re: New Housing Idea. - by hansen111 - 21.07.2012, 01:09
Re: New Housing Idea. - by FireCat - 21.07.2012, 01:18
Re: New Housing Idea. - by [HLF]Southclaw - 21.07.2012, 08:21
Re: New Housing Idea. - by ReneG - 21.07.2012, 08:29
Re: New Housing Idea. - by [HLF]Southclaw - 21.07.2012, 08:47
Re: New Housing Idea. - by hansen111 - 21.07.2012, 11:19
Re: New Housing Idea. - by [HLF]Southclaw - 21.07.2012, 22:12
Respuesta: New Housing Idea. - by Siralos - 28.08.2012, 12:44
Re: New Housing Idea. - by shaniyal - 28.08.2012, 15:03
Re: New Housing Idea. - by sim_sima - 02.09.2012, 12:03
Re: New Housing Idea. - by WiredGuyX - 09.09.2012, 19:20
Re: New Housing Idea. - by sim_sima - 09.09.2012, 19:31
Re: New Housing Idea. - by steki. - 09.09.2012, 19:35
Re: New Housing Idea. - by ReneG - 09.09.2012, 19:37

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