Multithreaded PAWN using just standard NPCs
#3

I just called it abusing, as the NPC wouldnt be used as a NPC, but just as something like a virtual thread. Those thread NPCs could even still be used as normal NPCs, but they would lag when they run a task, as the npc script also is just single-threaded and cant control the npc and calculate something at once
All this is done without touching any of the executable files, the memory, or whatever, just with scripting methods, so I guess it shouldnt be a problem.
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