Vehicle with infinite health + StartRecordingPlayerData
#5

hansen111,

Thanks again for your response. Unfortunately the recordings are created by players using /record in the server.

I'm thinking about doing SetVehicleHealth to say 1000 when /record is typed (and before the StartRecordingData line of course) and resetting it to infinite-health when recording is finished. This is a plausable workaround, but will mean that vehicles being recorded are no longer immune to explosions, which is a feature I really didn't want to lose (as certain stunts require placed explosions to launch the vehicle further/higher).

It's a make-do solution that I will implement, unless somebody has further information/advice for me.
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