20.07.2012, 17:12
hansen111,
Thanks again for your response. Unfortunately the recordings are created by players using /record in the server.
I'm thinking about doing SetVehicleHealth to say 1000 when /record is typed (and before the StartRecordingData line of course) and resetting it to infinite-health when recording is finished. This is a plausable workaround, but will mean that vehicles being recorded are no longer immune to explosions, which is a feature I really didn't want to lose (as certain stunts require placed explosions to launch the vehicle further/higher).
It's a make-do solution that I will implement, unless somebody has further information/advice for me.
Thanks again for your response. Unfortunately the recordings are created by players using /record in the server.
I'm thinking about doing SetVehicleHealth to say 1000 when /record is typed (and before the StartRecordingData line of course) and resetting it to infinite-health when recording is finished. This is a plausable workaround, but will mean that vehicles being recorded are no longer immune to explosions, which is a feature I really didn't want to lose (as certain stunts require placed explosions to launch the vehicle further/higher).
It's a make-do solution that I will implement, unless somebody has further information/advice for me.