20.07.2012, 11:52
Quote:
So you used this in OnPlayerUpdate being conscious that this callback is called around 30 times per second and per player?
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People have it drilled in to their heads that using OnPlayerUpdate is BAD. It's not. Having a loop through 2000 vehicles in there is bad yes, but a single statement is not. It was added to be used, not to just sit there un-used. People complain when they use memory, and when they use CPU, but they're there to be used. I'm not saying efficiency is bad, I just think people go over the top.