team wins
#3

This way everytime a player spawns you are increasing the value of redcount or bluecount depending on the team..
So even with a timer to check if the count goes to 0, the count will never go at this point (0)
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Messages In This Thread
team wins - by (_AcE_) - 19.07.2012, 23:24
Re: team wins - by (_AcE_) - 19.07.2012, 23:44
Re: team wins - by nepstep - 19.07.2012, 23:47
Re: team wins - by (_AcE_) - 20.07.2012, 01:21
Re: team wins - by [KHK]Khalid - 20.07.2012, 01:26
Re: team wins - by leonardo1434 - 20.07.2012, 01:55
Re: team wins - by [KHK]Khalid - 20.07.2012, 02:15
Re: team wins - by nepstep - 20.07.2012, 05:04
Re: team wins - by cessil - 21.07.2012, 09:19

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