/ban command [REP +]
#6

Try these;

pawn Код:
new IsPlayerJailed[MAX_PLAYERS]; // This is for top of script

YCMD:jail(playerid, params[])
{
    if(gPlayerLoggedIn[playerid] == 0) return 1;

    if(PlayerInfo[playerid][Admin] >= 1) {
        new player, reason[126];

        if(sscanf(params, "us[126]", player, reason)) return SendClientMessage(playerid, COLOR_GREY, "[USAGE]: /jail [Part of Name/Player ID] [Reason]");

        if(!IsPlayerConnected(player)) return SendClientMessage(playerid, COLOR_GREY, "Player is not connected.");
        if(IsPlayerJailed[player] == 1) return SendClientMessage(playerid, COLOR_GREY, "Player is jailed already.");
        new string[126];

        if(PlayerInfo[playerid][Admin] < PlayerInfo[player][Admin]) {
            format(string, sizeof(string), "AdmWarning: %s has been kicked because they attempted to jail a higher admin!", PlayerName(playerid));
            SendClientMessageToAll(COLOR_LIGHTRED, string);
        }

        format(string, sizeof(string), "AdmWarning: %s has been jailed by %s, reason: %s", PlayerName(player), PlayerName(playerid), reason);
        SendClientMessageToAll(COLOR_LIGHTRED, string);
        IsPlayerJailed[player] = 1;
        SetPlayerPos(playerid,-221.059051,1408.984008,27.773437); //jail position
        SetPlayerInterior(playerid,18); //interior id
        TogglePlayerControllable(playerid,0); // Frozen
    }
    return 1;
}

YCMD:unjail(playerid, params[])
{
    if(gPlayerLoggedIn[playerid] == 0) return 1;

    if(PlayerInfo[playerid][Admin] >= 1) {
        new player;

        if(sscanf(params, "u", player)) return SendClientMessage(playerid, COLOR_GREY, "[USAGE]: /unjail [Part of Name/Player ID]");

        if(!IsPlayerConnected(player)) return SendClientMessage(playerid, COLOR_GREY, "Player is not connected.");
        if(IsPlayerJailed[player] == 0) return SendClientMessage(playerid, COLOR_GREY, "Player is not jailed.");
        new string[126];

        format(string, sizeof(string), "AdmWarning: %s has been unjailed by %s", PlayerName(player), PlayerName(playerid));
        SendClientMessageToAll(COLOR_LIGHTRED, string);
        IsPlayerJailed[player] = 0;
        SpawnPlayer(player);
    }
    return 1;
}
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Messages In This Thread
/ban command [REP +] - by Dare Devil..... - 19.07.2012, 12:53
Re: /ban command [REP +] - by XStormiest - 19.07.2012, 13:03
Re: /ban command [REP +] - by Matz - 19.07.2012, 13:03
Re: /ban command [REP +] - by Dare Devil..... - 19.07.2012, 13:09
Re: /ban command [REP +] - by Dare Devil..... - 19.07.2012, 13:27
Re: /ban command [REP +] - by Matz - 19.07.2012, 13:50
Re: /ban command [REP +] - by [MM]RoXoR[FS] - 19.07.2012, 14:02

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