18.07.2012, 18:51
Giving a player a start amount, low of course, is necessary. It is necessary for keeping the player in the game and also allowing money to flow. A player with nothing can not do anything to contribute to the economy, when a player starts he will probably need a license, rent a vehicle, etc. Giving him no budget to start his life out, would only make the economy even worse. I think the best way for this to start, is supply and demand. Example, when the server first starts out, you make it in a island or somewhere remote, not a large city with lots of buildings. This gives players a opportunity to build, literally build, a business from wood, mapping maybe, but somehow incorporated roleplay or in game features into it. Now that the player has a business, he will go pick plants, take their seeds, and plant, and so on. This now creates a economy, as this player has a business that sells x bananas... He can set the price, and money will begin to flow. I think starting out in one of the three big cities will only restrict how players can spend their money. The economy will only work if players are spending their money, because they need to. So along with the economy and supply and demand, you'll need to set up hunger, sleep, sickness, and other realistic systems that will force a player to spend his given, let's say 50 rocks, or whatever the currency may be. But again, the problem with this whole idea is, many players in SAMP refuse to work, or find it very boring, so making a job interesting and fun for the player is also a big factor, most players will just join, realize they must work to actually buy a house, car, etc. and they will leave. This only makes it harder for the economy to grow, as no one will be spending their money, so no business will be gaining profit, and no profit means no currency circulation, and the only way I see the economy idea working is money circulation.