17.07.2012, 22:39
Quote:
Ah sorry, it took me and my friend about 3 (very) late nights to figure out the mathematics for that damage model! I wanted to keep it for my server, make sure it's unique!
You could experiment with many things though, like different places the body can be hit, this can't be precise but you can do a basic height check to see if they were shot in the legs, torso, or neck and head. Another thing I experimented with was Critical Hits, depending on a player's skill level with a specific weapon, they had a higher chance of getting a critical hit on a player which would add a bit of damage. But again, be careful with this, you don't want to focus entirely on player levels giving advantages because all in all, level only shows how long a player has been playing not how good he is! |
Critical hits were on my mind though from many games, still haven't seen it around samp!
Anyway I have some long nights before me I see