17.07.2012, 22:14
(
Последний раз редактировалось Babul; 17.07.2012 в 23:36.
)
per-npc timer set to 100 ms - 16 rnpcs - ~1000 nodes close to navigate - quick dirty hit detection, bullets flying through bots, hitting more at once (was a bug, now i find it nice heh):
[ame]http://www.youtube.com/watch?v=RcYF3xQia-k&feature=plcp[/ame]
..and heres another one with 64 rnpcs with timers set to 250ms (using the jit plugin to compensate lag lol)
[ame]http://www.youtube.com/watch?v=vQUqbR7uuvU&feature=plcp[/ame]
...i know, the bots are acting retarded - thats due to the pathfinding, and the precise movements on 2 axis. atm theyre not using any trigonometric functions to aim for players. yet.
[ame]http://www.youtube.com/watch?v=RcYF3xQia-k&feature=plcp[/ame]
..and heres another one with 64 rnpcs with timers set to 250ms (using the jit plugin to compensate lag lol)
[ame]http://www.youtube.com/watch?v=vQUqbR7uuvU&feature=plcp[/ame]
...i know, the bots are acting retarded - thats due to the pathfinding, and the precise movements on 2 axis. atm theyre not using any trigonometric functions to aim for players. yet.