17.07.2012, 18:03
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Does "ClearAnimations" ACTUALLY solve this issue? fixes.inc already does that under "OnPlayerDeath" so it wouldn't need another fix for this.
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But lemme try to say something about this issue, this seems like a client and sync bug. It only happens when CERTAIN things are done in your script, e.g a certain function that affects the client (that uses the playerid argument ofc). Trust me it has to be that because it just doesn't happen like that. It won't happen in a blank script, obviously. Something must be trigging this bug. IDK exactly WHAT causes it to happen, I doubt anyone knows because noone has really entirely tried to debug the issue.
Otherwise, clearanimations and setting their pos is the main fix ******.. though there is another part of this bug that needs you to set their health to -1
It's known around some parts of the SA-MP community that SetPlayerHealth(playerid, 0.0); WILL NOT KILL THE PLAYER, they will still be able to walk around. You must use -1(.0). I have no idea why but it happens and 0.0 doesn't kill players in my script.
That's all I know for now.

