OnPlayerDeathBug?
#9

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Originally Posted by ******
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Does "ClearAnimations" ACTUALLY solve this issue? fixes.inc already does that under "OnPlayerDeath" so it wouldn't need another fix for this.
Yup, and setting their pos +10 or w/e. I used it and it works.

But lemme try to say something about this issue, this seems like a client and sync bug. It only happens when CERTAIN things are done in your script, e.g a certain function that affects the client (that uses the playerid argument ofc). Trust me it has to be that because it just doesn't happen like that. It won't happen in a blank script, obviously. Something must be trigging this bug. IDK exactly WHAT causes it to happen, I doubt anyone knows because noone has really entirely tried to debug the issue.

Otherwise, clearanimations and setting their pos is the main fix ******.. though there is another part of this bug that needs you to set their health to -1

It's known around some parts of the SA-MP community that SetPlayerHealth(playerid, 0.0); WILL NOT KILL THE PLAYER, they will still be able to walk around. You must use -1(.0). I have no idea why but it happens and 0.0 doesn't kill players in my script.

That's all I know for now.
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Messages In This Thread
OnPlayerDeathBug? - by im - 17.07.2012, 10:21
Re: OnPlayerDeathBug? - by Kiets - 17.07.2012, 11:04
Re: OnPlayerDeathBug? - by IstuntmanI - 17.07.2012, 11:15
Re: OnPlayerDeathBug? - by Kar - 17.07.2012, 11:36
Re: OnPlayerDeathBug? - by FireCat - 17.07.2012, 12:25
AW: OnPlayerDeathBug? - by FufLa - 17.07.2012, 13:17
Re: OnPlayerDeathBug? - by Feel_Life - 17.07.2012, 14:17
Re: OnPlayerDeathBug? - by BlackBank - 17.07.2012, 17:37
Re: OnPlayerDeathBug? - by Kar - 17.07.2012, 18:03
AW: OnPlayerDeathBug? - by FufLa - 17.07.2012, 23:24

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