GetLOSBetweenPoints
#5

Theres an internal GTA function for this sure, this should be used and added in some future version, but as it is client-sided and kalcor doesnt like client-sided things itra hard to say if will be added.
Checking it manually by checking object collisions would also work of course, but in opposite to the gta function as part of the engine, it will be extremely slow and I doubt that it could be used efficiently.
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Messages In This Thread
GetLOSBetweenPoints - by BloodyEric - 16.07.2012, 12:58
Re: GetLOSBetweenPoints - by BloodyEric - 16.07.2012, 13:11
Re: GetLOSBetweenPoints - by Maxips2 - 16.07.2012, 17:41
Re: GetLOSBetweenPoints - by MP2 - 16.07.2012, 17:57
Re: GetLOSBetweenPoints - by Mauzen - 16.07.2012, 18:38
Re: GetLOSBetweenPoints - by Joe Staff - 16.07.2012, 19:00
Re: GetLOSBetweenPoints - by Maxips2 - 16.07.2012, 19:39
Re: GetLOSBetweenPoints - by JoBullet - 16.07.2012, 20:17
Re: GetLOSBetweenPoints - by BloodyEric - 16.07.2012, 20:30
Re: GetLOSBetweenPoints - by Mauzen - 16.07.2012, 21:22
Re: GetLOSBetweenPoints - by Maxips2 - 17.07.2012, 07:59
Re: GetLOSBetweenPoints - by Slice - 17.07.2012, 11:42
Re: GetLOSBetweenPoints - by CyNiC - 17.07.2012, 13:25
Re: GetLOSBetweenPoints - by Slice - 17.07.2012, 13:28
Re: GetLOSBetweenPoints - by Maxips2 - 17.07.2012, 14:20
Re: GetLOSBetweenPoints - by Mauzen - 17.07.2012, 15:06
Re: GetLOSBetweenPoints - by [HLF]Southclaw - 18.07.2012, 09:53

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