15.07.2012, 20:18
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Now, i'm not blaming anyone for this. But I am very intrested if this could be solved, anti-cheat detection in the client for example if some files are detected, stop the game. Or maby also a nice addition: client-id's which never change, so you can ban on an client id, and not on entire providers...
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http://web.archive.org/web/200802220...www.sa-mp.com/
However having client id's for the sa-mp clients would not solve a thing, because anyone banned could just download a new client and get a new client id.
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Here is an example:
An user on my server gets teleported and autobanned due to a cheater teleporting him away |
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Also bot attacks are almost daily, we have scripts to avoid vehicle spawning etc. But it goes to a level that is unacceptable. Bots join, spam there message, and quit. Usually so fast that the server can't handle it and disrupts everything. There are even entire programs to try and brute force the rcon password, my logs are sometimes over 500mb large!(plain text!!)
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The best option as i see it is to base your gamemode on things you CAN script anti-cheat for.