beat block
#2

pawn Код:
#define PRESSED(%0) \
    (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(PRESSED(KEY_FIRE) && GetPlayerWeapon(playerid) == 0)
    {
        TogglePlayerControllable(playerid,0);
        SetTimerEx("UnFreeze",3000,0,"i",playerid);
        SendClientMessage(playerid,-1,"Don't fight.");
    }
    return 1;
}
pawn Код:
forward UnFreeze(playerid);
public UnFreeze(playerid)
{
    TogglePlayerControllable(playerid,1);
    return 1;
}
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Messages In This Thread
beat block - by Sielly - 15.07.2012, 14:20
Re: beat block - by Matz - 15.07.2012, 15:24

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