Dialoge help
#1

Okay I need help with dialoge responses I got a gamemode and it got a dialoge responses both fs dialoges and gm dialoges mixes up any help what to do?

If I buy a thing from store which is in my fs the Gamemode dialoge response comes there

This is my Gm dialoge
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch (dialogid)
    {
        case 1: // Register
        {
            if(!response) {
                SendClientMessage(playerid, COLOR_GREY,"    Thanks for coming...");
                Kick(playerid);
            }
            else if(response) {
                if(!strlen(inputtext)) return ShowDialog(playerid, 1, DIALOG_PASS, "Hi there, Welcome to College ", "Hello new citizen!\n\nWelcome to Supernatural College, where crime doesn't pay.\nPlease register.", "Register", "Exit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File, "Password", udb_hash(inputtext));
                INI_WriteInt(File, "Admin", 0);
                INI_WriteInt(File, "Origin", 0);
                INI_WriteInt(File, "Gender", 0);
                INI_WriteInt(File, "Age", 0);
                INI_WriteFloat(File, "sPosX", 194.485778);
                INI_WriteFloat(File, "sPosY", 1103.993408);
                INI_WriteFloat(File, "sPosZ", 16.347635);
                INI_WriteFloat(File, "sPosA", 30.403614);
                INI_WriteFloat(File, "sHealth", 100);
                INI_WriteFloat(File, "sArmor", 0);
                INI_WriteInt(File, "Money", 2000);
                INI_WriteInt(File, "BankBalance", 20000);
                INI_WriteInt(File, "BankPin", 0);
                INI_WriteInt(File, "Cellphone", 0);
                INI_WriteInt(File, "HouseID", 0);
                INI_WriteInt(File, "CarID", 0);
                INI_WriteInt(File, "Gun1", 0);
                INI_WriteInt(File, "Gun2", 0);
                INI_WriteInt(File, "Gun3", 0);
                INI_WriteInt(File, "Gun4", 0);
                INI_WriteInt(File, "Gun5", 0);
                INI_WriteInt(File, "Gun6", 0);
                INI_WriteInt(File, "Gun7", 0);
                INI_WriteInt(File, "Gun8", 0);
                INI_WriteInt(File, "Gun9", 0);
                INI_WriteInt(File, "Gun10", 0);
                INI_WriteInt(File, "Gun11", 0);
                INI_WriteInt(File, "Gun12", 0);
                INI_WriteInt(File, "Gun13", 0);
                INI_WriteInt(File, "WTChannel", 0);
                INI_WriteInt(File, "Faction", 0);
                INI_WriteInt(File, "FLeader", 0);
                INI_WriteInt(File, "Job", 0);
                INI_WriteInt(File, "sInterior", 0);
                INI_WriteInt(File, "sVW", 0);
                INI_WriteInt(File, "Skin", 1);
                INI_WriteInt(File, "Muted", 0);
                INI_WriteInt(File, "nMute", 0);
                INI_WriteInt(File, "Helper", 0);
                INI_WriteInt(File, "Developer", 0);
                INI_WriteInt(File, "RentingID", 0);
                INI_Close(File);
                INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                ResetPlayerMoney(playerid);
                GivePlayerMoney(playerid, PlayerInfo[playerid][Money]);
                ClearScreen(playerid);
                SendClientMessage(playerid, COLOR_WHITE, "Principal: Thank you for registering in our College.");
                SendClientMessage(playerid, COLOR_WHITE, "We now require you to fill out some basic identification!");
                SetPlayerCameraPos(playerid, -2828.9058,-397.5271,7.1875);
                SetPlayerCameraLookAt(playerid, -2828.9058,-397.5271,7.1875);
                SetPlayerVirtualWorld(playerid, 0);
                ShowDialog(playerid, 3, DIALOG_INFO, "College Identification", "Are you a male or female?", "Male", "Female");
            }
            return 1;
        }
        case 2: //Login
        {
            if(!response) {
                SendClientMessage(playerid, COLOR_LIGHTRED, "    Come back soon...");
                Kick(playerid);
            }
            if(response) {
                if(udb_hash(inputtext) == PlayerInfo[playerid][Password])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    SetPlayerHealth(playerid, PlayerInfo[playerid][sHealth]);
                    SetPlayerArmour(playerid, PlayerInfo[playerid][sArmor]);
                    ResetPlayerMoney(playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][Money]);
                    ClearScreen(playerid);
                    SendClientMessage(playerid, COLOR_WHITE, "SERVER: You've logged into College Of Supernatural Roleplay.");
                    SetSpawnInfo(playerid, 0, 0,-2828.9058,-397.5271,7.1875,357.3467, 0, 0, 0, 0, 0, 0);
                    SpawnPlayer(playerid);
                }
                else {
                    SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER: Incorrect password. Kicked, please try again!");
                    Kick(playerid);
                }
            }
            return 1;
        }
        case 3: // Gender
        {
            if(response) {
                PlayerInfo[playerid][Gender] = 1; // Male
                ShowDialog(playerid, 4, DIALOG_INPUT, "College Identification", "You identified yourself as a Male.\n\nNow how old are you?", "Enter", "");
                PlayerInfo[playerid][Skin] = 1;
                SetSpawnInfo(playerid, 0, 1, -2828.9058,-397.5271,7.1875,357.3467, 0, 0, 0, 0, 0, 0);
                }
            else {
                PlayerInfo[playerid][Gender] = 2; // Female
                ShowDialog(playerid, 4, DIALOG_INPUT, "College Identification", "You identified yourself as a Female.\n\nNow how old are you?", "Enter", "");
                PlayerInfo[playerid][Skin] = 12;
                SetSpawnInfo(playerid, 0, 12, -2828.9058,-397.5271,7.1875,357.3467, 0, 0, 0, 0, 0, 0);
            }
        }
        case 4: // Age
        {
            new age = strval(inputtext);
            if(!strlen(inputtext)) return ShowDialog(playerid, 4, DIALOG_INPUT, "College Identification", "Please tell us how old you are!", "Enter", "");
            //if(!IsNumeric(age)) return ShowDialog(playerid, 4, DIALOG_INPUT, "Fort Carson Identification", "Please tell us how old you are!", "Enter", "");
            if(age < 13 || age > 99) return ShowDialog(playerid, 4, DIALOG_INPUT, "College Identification", "Please enter a realistic age (14-21)", "Enter", "");
            PlayerInfo[playerid][Age] = age;
            ShowDialog(playerid, 5, DIALOG_LIST, "College Identification - Where are you from?", "America\nEurope\nAustralia\nAfrica\nRussia", "Okay", "");
        }
        case 5: // Origin
        {
            if(response)
            {
                switch(listitem)
                {
                    case 0: //America
                    {
                        PlayerInfo[playerid][Origin] = 1;
                    }
                    case 1: //Europe
                    {
                        PlayerInfo[playerid][Origin] = 2;
                    }
                    case 2: //Australia
                    {
                        PlayerInfo[playerid][Origin] = 3;
                    }
                    case 3: //Africa
                    {
                        PlayerInfo[playerid][Origin] = 4;
                    }
                    case 4: //Russia
                    {
                        PlayerInfo[playerid][Origin] = 5;
                    }
                }
                ShowDialog(playerid, 6, DIALOG_INFO, "College Identifcation", "Thank you for identifying yourself.\n\nIf you require help, please use /help or /ask.\nIf you do not Roleplay, we will punish you.\n\nVisit our forums, cosrp.co.cc", "Okay", "");
                gPlayerLoggedIn[playerid] = 1;
                SpawnPlayer(playerid);
             }
             else
             {
                ShowDialog(playerid, 5, DIALOG_LIST, "College Identification - Where are you from?", "America\nEurope\nAustralia\nAfrica\nRussia", "Okay", "");
             }
        }
    }
    return 1;
}

This is my FS dialoge
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
   if(response)// They pressed the first button.
      {
      switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
      {
         case 1:// Our dialog!
         {
            switch(listitem)// Checking which listitem was selected
            {
               case 0:// The first item listed
               {
                  if(GetPlayerMoney(playerid) < 5) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                  GivePlayerMoney(playerid, -5);
                  SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
               }
               case 1: // The second item listed
               {
                  if(GetPlayerMoney(playerid) < 10) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                  GivePlayerMoney(playerid, -10);
                  ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,0,0,0,1);
               }
               case 2: // The third item listed
               {
                  if(GetPlayerMoney(playerid) < 5) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                  GivePlayerMoney(playerid, -5);
                  ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,0,0,0,1);
               }
               case 3: // The forth item listed
               {
                  if(GetPlayerMoney(playerid) < 25) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                  GivePlayerMoney(playerid, -25);
                  ApplyAnimation(playerid,"FOOD","EAT_Pizza",4.1,0,0,0,1,1,1);
               }
            }
         }
         }
      }
    return 1;
}
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Messages In This Thread
Dialoge help [rep+] - by Dare Devil..... - 14.07.2012, 19:09
Re: Dialoge help - by Dare Devil..... - 15.07.2012, 05:05
Re: Dialoge help - by StrangeLove - 15.07.2012, 05:09
Re: Dialoge help - by clarencecuzz - 15.07.2012, 05:15

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