13.07.2012, 23:37
Tente isso:
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#define COLOR_RED 0xD00207AA
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
new checkcorrida[MAX_PLAYERS];
new Float:ChecksAvenida[1][3] = {
{2021.9279,851.2713,6.4387}
};
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/iniciarcorrida", true) == 0)
{
if(IsPlayerAdmin(playerid))
{
for(new i = 0; i < GetMaxPlayers(); i++)
{
checkcorrida[i] = 0;
SetPlayerRaceCheckpoint(playerid, 0, ChecksAvenida[checkcorrida[playerid]][0], ChecksAvenida[checkcorrida[playerid]][1], ChecksAvenida[checkcorrida[playerid]][2], ChecksAvenida[checkcorrida[playerid] + 1][0], ChecksAvenida[checkcorrida[playerid] + 1][1], ChecksAvenida[checkcorrida[playerid] + 1][2], 8.0);
}
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "Apenas Para Admins");
}
if(strcmp(cmdtext,"/entrarcorrida",true)==0)
{
checkcorrida[playerid] = 0;
SetPlayerRaceCheckpoint(playerid, 0, ChecksAvenida[checkcorrida[playerid]][0], ChecksAvenida[checkcorrida[playerid]][1], ChecksAvenida[checkcorrida[playerid]][2], ChecksAvenida[checkcorrida[playerid] + 1][0], ChecksAvenida[checkcorrida[playerid] + 1][1], ChecksAvenida[checkcorrida[playerid] + 1][2], 8.0);
}
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
if(checkcorrida[playerid] == 1)
{
SendClientMessage(playerid, 0xFFFF00AA, "Vocк terminou a corrida!");
DisablePlayerRaceCheckpoint(playerid);
checkcorrida[playerid] = 0;
return 1;
}
else
{
DisablePlayerCheckpoint(playerid);
checkcorrida[playerid] ++;
SetPlayerRaceCheckpoint(playerid, 0, ChecksAvenida[checkcorrida[playerid]][0], ChecksAvenida[checkcorrida[playerid]][1], ChecksAvenida[checkcorrida[playerid]][2], ChecksAvenida[checkcorrida[playerid] + 1][0], ChecksAvenida[checkcorrida[playerid] + 1][1], ChecksAvenida[checkcorrida[playerid] + 1][2], 8.0);
return 1;
}
}