Trying to develop a realistic economic system for roleplay
#9

Quote:
Originally Posted by Ainseri
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That's not my point. My point is, where does that money tie into the persistent economy of the city? If every time a new player registers, $25,000 is added into circulation, there's going to be a lot of problems.
Well, I just explained how the money comes in the server RP-wise. lol

The easiest way I could think of is the following:

You could spread the spawned money into the base prices of everything and every time something is bought decrease the percentage from the total spawned money count.

i.e.
Code:
House prices   += 2.5% of spawned money
Vehicle prices += 2.5% of spawned money
Weapon prices  += 0.5% of spawned money
Food           += 0.05% of spawned money
1.
2 players register and each one "spawns" $5,000.

Spawned money = $5,000 * 2 = $10,000

Code:
House prices   += $10,000 / 100 * 2.5  = +$250
Vehicle prices += $10,000 / 100 * 2.5  = +$250
Weapon prices  += $10,000 / 100 * 0.5  = +$50
Food           += $10,000 / 100 * 0.05 = +$5
A house used to cost $15,000, now it costs $15,250.
A vehicle used to cost $5,000, now it costs $5,250.
A weapon used to cost $250, now it costs $300.
A meal used to cost $50, now it costs $55.

2.
3 vehicles, 5 houses, 100 weapons and 100 meals are bought by random players.
= (2.5 * 3) + (5 * 2.5) + (100 * 0.5) + (100 * 0.05)
= 7.5 + 12.5 + 50 + 5
= 75%

Spawned money -= 75% = 10,000 - (10,000 / 100 * 75)= $2,500

Code:
House prices   += $2,500 / 100 * 2.5  = +$63
Vehicle prices += $2,500 / 100 * 2.5  = +$63
Weapon prices  += $2,500 / 100 * 0.5  = +$13
Food           += $2,500 / 100 * 0.05 = +$1
A house now costs $15,063.
A vehicle now costs $5,063.
A weapon now costs $263.
A meal now costs $51.

3.
3 vehicles, 5 houses, 100 weapons and 100 meals are bought by random players.
= (2.5 * 3) + (5 * 2.5) + (100 * 0.5) + (100 * 0.05)
= 7.5 + 12.5 + 50 + 5
= 75%

Spawned money -= 75% = 2,500 - (2,500 / 100 * 75)= $625

4.
2 players register and each one "spawns" $5,000.

Spawned money += 2 * $5,000 = $625 + $10,000 = $10,625

Code:
House prices   += $10,625/ 100 * 2.5   = +$266
Vehicle prices += $10,625 / 100 * 2.5  = +$266
Weapon prices  += $10,625 / 100 * 0.5  = +$53
Food           += $10,625 / 100 * 0.05 = +$5
A house now costs $15,266.
A vehicle now costs $5,266.
A weapon now costs $303.
A meal now costs $55.

This idea stops working when all houses, all vehicles and all of everything is already bought and only small products (meals, gasoline, raw materials etc.) which cannot be resold by players are left. So easiest way would be just drop the whole idea of having a 100% realistic economy and just to simulate it as good as possible.
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Messages In This Thread
Trying to develop a realistic economic system for roleplay - by Ainseri - 13.07.2012, 14:18
Re: Trying to develop a realistic economic system for roleplay - by X3nZ - 13.07.2012, 14:21
Re: Trying to develop a realistic economic system for roleplay - by Ainseri - 13.07.2012, 14:28
Re: Trying to develop a realistic economic system for roleplay - by Ainseri - 13.07.2012, 14:58
Re: Trying to develop a realistic economic system for roleplay - by Finn - 13.07.2012, 15:34
Re: Trying to develop a realistic economic system for roleplay - by Ainseri - 13.07.2012, 15:42
Re: Trying to develop a realistic economic system for roleplay - by Mauzen - 13.07.2012, 16:03
Re: Trying to develop a realistic economic system for roleplay - by Ainseri - 13.07.2012, 16:14
Re: Trying to develop a realistic economic system for roleplay - by Finn - 13.07.2012, 19:34
Re: Trying to develop a realistic economic system for roleplay - by RebeloX - 14.07.2012, 00:54
Re: Trying to develop a realistic economic system for roleplay - by Mento - 18.07.2012, 18:51
Re: Trying to develop a realistic economic system for roleplay - by Makaveli93 - 31.07.2012, 00:40
Re: Trying to develop a realistic economic system for roleplay - by Sniper Kitty - 31.07.2012, 02:11
Re: Trying to develop a realistic economic system for roleplay - by linuxthefish - 01.08.2012, 01:55
Good Prices For A RP Server - by NinjaChicken - 13.08.2012, 03:27
Re: Good Prices For A RP Server - by GarenaPhilippines - 13.08.2012, 03:49
Re: Good Prices For A RP Server - by GarenaPhilippines - 13.08.2012, 03:56
Re: Good Prices For A RP Server - by NinjaChicken - 13.08.2012, 03:58
Re: Good Prices For A RP Server - by GarenaPhilippines - 13.08.2012, 04:39
Re: Trying to develop a realistic economic system for roleplay - by GarenaPhilippines - 13.08.2012, 10:16
Re: Trying to develop a realistic economic system for roleplay - by ddnbb - 13.08.2012, 19:51
Re: Trying to develop a realistic economic system for roleplay - by Eony - 14.08.2012, 22:38
Re: Trying to develop a realistic economic system for roleplay - by ddnbb - 16.08.2012, 00:39
Re: Trying to develop a realistic economic system for roleplay - by Think - 18.08.2012, 14:03
Re: Trying to develop a realistic economic system for roleplay - by jameskmonger - 08.09.2012, 03:05
Re: Trying to develop a realistic economic system for roleplay - by sim_sima - 17.09.2012, 14:49

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