Quote:
Originally Posted by Y_Less
Existing systems inject and remove money because that is a better model of the real world. Let's say you have 1000 players on at any one time - that's still less than 0.001% of the San Andreas population, let alone the world! Taxes come from other people, there are tourists, out-of-towners, multi-nationals and all sorts of other things that result in money, as you say, being injected and disappearing. If you only have a fixed pool it will eventually be very hard for new players to do anything at all.
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Factors can of course be extrapolated where necessary. The goal is to create a realistic
representation of the economic model present in America, not necessarily a fully in-depth simulation. One of the things I'm struggling with is where new players' initial funds will come from. I'm pretty sure they'll come out of the government's budget as some kind of unemployment benefit or something, but how can I make sure that their budget doesn't get run dry if too many players register but do not play? Also, I love the idea that new players have to work to make something of themselves. The American Dream! Fuck refunds, and grinding on checkpoint-based missions for cash.