Trying to develop a realistic economic system for roleplay
#1

Hey,

I've been trying to come up with an idea for a realistic and persistent economic system for deployment in a strict roleplay gamemode. I think it'd certainly be a new and interesting dynamic to gameplay and would provide a fun and challenging element to the balance of of players' wealth. As of current, all roleplay gamemodes that I have seen just inject money into the world from nowhere at random times, and it disappears into thin air at other places.

It'd be so much more interesting and dynamic if when someone was getting rich, it meant that someone somewhere else was losing money. All money comes from somewhere and goes somewhere. A true, natural and (hopefully) self-sustaining economy is born. Stocks, inflation, and other natural elements to the economy would provide players with many roleplay opportunities based around finance.

I'm also excited for this because it opens the doors for proper taxes, with tax evasion and such. Drug dealers will have to set up business fronts to launder their money, or they risk being fined and arrested and having their operation compromised. If these businesses draw too much attention for any reason, and get audited by the tax agency, close investigation may reveal discrepancies in tax payments. This opens up a vast majority of roleplay opportunities for organized crime. And that's without even getting started on counterfeiting money, insurance and so forth...

However, I'm wondering how to plan out this system. What considerations to be taken into account, feature ideas and potential problems do you see?
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Messages In This Thread
Trying to develop a realistic economic system for roleplay - by Ainseri - 13.07.2012, 14:18
Re: Trying to develop a realistic economic system for roleplay - by X3nZ - 13.07.2012, 14:21
Re: Trying to develop a realistic economic system for roleplay - by Ainseri - 13.07.2012, 14:28
Re: Trying to develop a realistic economic system for roleplay - by Ainseri - 13.07.2012, 14:58
Re: Trying to develop a realistic economic system for roleplay - by Finn - 13.07.2012, 15:34
Re: Trying to develop a realistic economic system for roleplay - by Ainseri - 13.07.2012, 15:42
Re: Trying to develop a realistic economic system for roleplay - by Mauzen - 13.07.2012, 16:03
Re: Trying to develop a realistic economic system for roleplay - by Ainseri - 13.07.2012, 16:14
Re: Trying to develop a realistic economic system for roleplay - by Finn - 13.07.2012, 19:34
Re: Trying to develop a realistic economic system for roleplay - by RebeloX - 14.07.2012, 00:54
Re: Trying to develop a realistic economic system for roleplay - by Mento - 18.07.2012, 18:51
Re: Trying to develop a realistic economic system for roleplay - by Makaveli93 - 31.07.2012, 00:40
Re: Trying to develop a realistic economic system for roleplay - by Sniper Kitty - 31.07.2012, 02:11
Re: Trying to develop a realistic economic system for roleplay - by linuxthefish - 01.08.2012, 01:55
Good Prices For A RP Server - by NinjaChicken - 13.08.2012, 03:27
Re: Good Prices For A RP Server - by GarenaPhilippines - 13.08.2012, 03:49
Re: Good Prices For A RP Server - by GarenaPhilippines - 13.08.2012, 03:56
Re: Good Prices For A RP Server - by NinjaChicken - 13.08.2012, 03:58
Re: Good Prices For A RP Server - by GarenaPhilippines - 13.08.2012, 04:39
Re: Trying to develop a realistic economic system for roleplay - by GarenaPhilippines - 13.08.2012, 10:16
Re: Trying to develop a realistic economic system for roleplay - by ddnbb - 13.08.2012, 19:51
Re: Trying to develop a realistic economic system for roleplay - by Eony - 14.08.2012, 22:38
Re: Trying to develop a realistic economic system for roleplay - by ddnbb - 16.08.2012, 00:39
Re: Trying to develop a realistic economic system for roleplay - by Think - 18.08.2012, 14:03
Re: Trying to develop a realistic economic system for roleplay - by jameskmonger - 08.09.2012, 03:05
Re: Trying to develop a realistic economic system for roleplay - by sim_sima - 17.09.2012, 14:49

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