13.07.2012, 11:37
Change
to
The timer stops at 0, so then once PackageLoading reaches 0, it stays like that. So it's going to send the message everytime it detects PackageLoading at 0.
pawn Код:
if(PlayerInfo[i][pPackageLoading] == 0)
pawn Код:
if(PlayerInfo[i][pPackageLoading] == 1)