13.07.2012, 09:39
It really doesn't matter... they're both the same.
If you're trying to find out HOW to kill them, try using: CreateExplosion(X, Y, Z, Radius);
Or you could use SetPlayerHealth and set to 0 etc.
If you're trying to find out HOW to kill them, try using: CreateExplosion(X, Y, Z, Radius);
Or you could use SetPlayerHealth and set to 0 etc.