/lock system on outside?
#4

Sorry for the double post.
This one will not allow you to lock/unlocks cars from inside the car.
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

new LastCar[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    LastCar[playerid] = 0;
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/lock", cmdtext, true) == 0)
    {
        if(LastCar[playerid] != 0)
        {
            if(!IsPlayerInAnyVehicle(playerid))
            {
                new Float:X, Float:Y, Float:Z;
                GetVehiclePos(LastCar[playerid], X, Y, Z);
                if(IsPlayerInRangeOfPoint(playerid, 10, X, Y, Z))
                {
                    new engine,lights,alarm,doors,bonnet,boot,objective;
                    GetVehicleParamsEx(LastCar[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
                    if(doors == 0)
                    {
                        SetVehicleParamsEx(LastCar[playerid],engine,lights,alarm,1,bonnet,boot,objective);
                        SendClientMessage(playerid, 0xFF0000AA, "Your vehicle has been locked. Use /unlock to unlock it.");
                        GameTextForPlayer(playerid, "~w~Vehicle ~r~Locked!", 5000, 5);
                        return 1;
                    }
                    else return SendClientMessage(playerid, 0xFF0000AA, "This vehicle is already locked!");
                }
                else return SendClientMessage(playerid, 0xFF0000AA, "You are not close enough to a car that you can lock.");
            }
            else return SendClientMessage(playerid, 0xFF0000AA, "You cannot be in a vehicle when locking a car!");
        }
        else return SendClientMessage(playerid, 0xFF0000AA, "You do not have a car to lock!");
    }
   
    if(strcmp(cmdtext, "/unlock", true) == 0)
    {
        if(LastCar[playerid] != 0)
        {
            if(!IsPlayerInAnyVehicle(playerid))
            {
                new Float:X, Float:Y, Float:Z;
                GetVehiclePos(LastCar[playerid], X, Y, Z);
                if(IsPlayerInRangeOfPoint(playerid, 10, X, Y, Z))
                {
                    new engine,lights,alarm,doors,bonnet,boot,objective;
                    GetVehicleParamsEx(LastCar[playerid],engine,lights,alarm,doors,bonnet,boot,objective);
                    if(doors == 1)
                    {
                        SetVehicleParamsEx(LastCar[playerid],engine,lights,alarm,0,bonnet,boot,objective);
                        SendClientMessage(playerid, 0x00FF00AA, "Your vehicle has been unlocked. Use /lock to lock it.");
                        GameTextForPlayer(playerid, "~w~Vehicle ~g~Unlocked!", 5000, 5);
                        return 1;
                    }
                    else return SendClientMessage(playerid, 0xFF0000AA, "This vehicle is already unlocked!");
                }
                else return SendClientMessage(playerid, 0xFF0000AA, "You are not close enough to a car that you can unlock.");
            }
            else return SendClientMessage(playerid, 0xFF0000AA, "You cannot be in a vehicle when locking a car!");
        }
        else return SendClientMessage(playerid, 0xFF0000AA, "You do not have a car to unlock!");
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    new engine, lights, alarm, doors, bonnet, boot, objective;
    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
    if(doors == 1 && ispassenger == 0)
    {
        GameTextForPlayer(playerid, "~r~Vehicle Locked!", 5000, 5);
        return 1;
    }
    else
    {
        LastCar[playerid] = vehicleid;
    }
    return 1;
}
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Messages In This Thread
/lock system on outside? - by UserName31 - 12.07.2012, 16:57
Re: /lock system on outside? - by iGetty - 12.07.2012, 17:00
Re: /lock system on outside? - by clarencecuzz - 12.07.2012, 17:15
Re: /lock system on outside? - by clarencecuzz - 12.07.2012, 17:19
Re: /lock system on outside? - by liam1412 - 07.04.2013, 15:06
Re: /lock system on outside? - by Hazko - 08.04.2013, 06:28

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