Time Functions Help for REP +
#4

You would have to save it to the player's file if you want to save it.
Here's how you would do it though.

pawn Код:
public OnPlayerDisconnect(playerid)
{
    //Save to user file (PackageLoading[playerid])
    return 1;
}

public OnPlayerConnect(playerid)
{
    PackageLoading[playerid] = //Get Players User file and read.
    return 1;
}
EDIT: Whatever you set PackageLoading[playerid] to, that's the amount of time the player has to wait. Example: 60000 is wait 60 seconds. I'm sure you already knew this but just letting you know.
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Messages In This Thread
Time Functions Help for REP + - by WinterAce - 12.07.2012, 13:12
Re: Time Functions Help for REP + - by clarencecuzz - 12.07.2012, 13:19
Re: Time Functions Help for REP + - by WinterAce - 12.07.2012, 14:35
Re: Time Functions Help for REP + - by clarencecuzz - 12.07.2012, 14:58
Re: Time Functions Help for REP + - by WinterAce - 12.07.2012, 15:23

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