12.07.2012, 11:28
pawn Код:
if(strcmp(cmdtext, "/househeal", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
new location = PlayerInfo[playerid][pLocal];
if(!strlen(tmp))
{
if(location != 255)
{
if(location < 99)
{
if(HouseInfo[location][hArm] == 1)
{
format(string, sizeof(string), "* %s puts on body armour.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeSetPlayerArmour(playerid, 50.0);
}
else
{
format(string, sizeof(string), "This place does not have armour upgrades.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
if(HouseInfo[location][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if ( tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "You have been healed to 100 health.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
else
{
SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");
}
}
else
{
format(string, sizeof(string), "This place does not have healing upgrades.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
}
}
}
}
return 1;
}