saving weapon ammo problem
#3

You're not using the function "GetPlayerWeaponData" properly.

pawn Код:
public SaveAmmo(playerid)
{
    new weapon, ammo;
    for(new gun; gun<12; gun++)
    {
        GetPlayerWeaponData(playerid, gun, weapon, ammo);
        switch(gun)
        {
            case 0:
            {
                PlayerInfo[playerid][pGunAmmo0] = ammo;
            }
            case 1:
            {
                PlayerInfo[playerid][pGunAmmo1] = ammo;
            }
            case 2:
            {
                PlayerInfo[playerid][pGunAmmo2] = ammo;
            }
            case 3:
            {
                PlayerInfo[playerid][pGunAmmo3] = ammo;
            }
            case 4:
            {
                PlayerInfo[playerid][pGunAmmo4] = ammo;
            }
            case 5:
            {
                PlayerInfo[playerid][pGunAmmo5] = ammo;
            }
            case 6:
            {
                PlayerInfo[playerid][pGunAmmo6] = ammo;
            }
            case 7:
            {
                PlayerInfo[playerid][pGunAmmo7] = ammo;
            }
            case 8:
            {
                PlayerInfo[playerid][pGunAmmo8] = ammo;
            }
            case 9:
            {
                PlayerInfo[playerid][pGunAmmo9] = ammo;
            }
            case 10:
            {
                PlayerInfo[playerid][pGunAmmo10] = ammo;
            }
            case 11:
            {
                PlayerInfo[playerid][pGunAmmo11] = ammo;
            }
            case 12:
            {
                PlayerInfo[playerid][pGunAmmo12] = ammo;
            }
        }
    }
    return 1;
}
Edit: Also you're not saving the actual gun, only its ammo.
pawn Код:
PlayerInfo[playerid][pGun12] = weapon;
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Messages In This Thread
saving weapon ammo problem - by lewismichaelbbc - 11.07.2012, 19:53
Re: saving weapon ammo problem - by lewismichaelbbc - 11.07.2012, 20:10
Re: saving weapon ammo problem - by Joe Staff - 11.07.2012, 20:42
Re: saving weapon ammo problem - by Cypress - 11.07.2012, 20:43

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