11.07.2012, 15:24
Get weapon model ID that can be used in pickups for example:
pawn Code:
GetWeaponModel(weaponid)
{
switch(weaponid)
{
case WEAPON_BRASSKNUCKLE: return 331;
case WEAPON_GOLFCLUB: return 333;
case WEAPON_NITESTICK: return 334;
case WEAPON_KNIFE: return 335;
case WEAPON_BAT: return 336;
case WEAPON_SHOVEL: return 337;
case WEAPON_POOLSTICK: return 338;
case WEAPON_KATANA: return 339;
case WEAPON_CHAINSAW: return 341;
case WEAPON_DILDO: return 321;
case WEAPON_DILDO2: return 322;
case WEAPON_VIBRATOR: return 323;
case WEAPON_VIBRATOR2: return 324;
case WEAPON_FLOWER: return 325;
case WEAPON_CANE: return 326;
case WEAPON_GRENADE: return 342;
case WEAPON_TEARGAS: return 343;
case WEAPON_MOLTOV: return 344;
case WEAPON_COLT45: return 346;
case WEAPON_SILENCED: return 347;
case WEAPON_DEAGLE: return 348;
case WEAPON_SHOTGUN: return 349;
case WEAPON_SAWEDOFF: return 350;
case WEAPON_SHOTGSPA: return 351;
case WEAPON_UZI: return 352;
case WEAPON_MP5: return 353;
case WEAPON_AK47: return 355;
case WEAPON_M4: return 356;
case WEAPON_TEC9: return 372;
case WEAPON_RIFLE: return 357;
case WEAPON_SNIPER: return 358;
case WEAPON_ROCKETLAUNCHER: return 359;
case WEAPON_HEATSEEKER: return 360;
case WEAPON_FLAMETHROWER: return 361;
case WEAPON_MINIGUN: return 362;
case WEAPON_SATCHEL: return 363;
case WEAPON_BOMB: return 364;
case WEAPON_SPRAYCAN: return 365;
case WEAPON_FIREEXTINGUISHER: return 366;
case WEAPON_CAMERA: return 367;
case WEAPON_PARACHUTE: return 371;
default: return 0;
}
}