10.07.2012, 23:10
I seem to be arguing over the wrong thing.
It was my belief that this:
Would result in Textdraw '0' being destroyed, but through some testing, that does not appear to be the case.
In which case I withdraw my previous statements and I apologize.
However, this could be changed by simply starting Textdraws at ID 1, like previously mentioned.
It was my belief that this:
pawn Код:
TextDrawDestroy(Text:5);
TextDrawDestroy(Text:5);
In which case I withdraw my previous statements and I apologize.
However, this could be changed by simply starting Textdraws at ID 1, like previously mentioned.