10.07.2012, 21:39
OK, I will suggest to Kalcor that he fixes this problem if you can answer this question:
This is what the problem boils down to - you may or may not want to really destroy this TD, the ID could be correct, or it could be a wrongly set variable. If you can provide a fool-proof algorithm to determine whether or not this TD should be destroyed, then please tell me and it can be implemented inside SA-MP!
pawn Код:
DestroyTextDraw(Text:0);
