20.12.2008, 12:24
Quote:
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Originally Posted by [XG
Tez ]
Quote:
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Here it is:
Code:
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
new playerid;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
SendClientMessage(i, COLOR_RED, "You failed to pay your debt and you was sended to jail");
GameTextForPlayer(i, "~r~Busted!", 2000, 1);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,198.4892,162.0331,1003.0300);
PlayerInfo[i][pJailed] = 1;
ResetPlayerWeapons(i);
WantedPoints[i] = 0;
PlayerInfo[i][pJailTime] = 240;
format(string, sizeof(string), "You are jailed for %d seconds. - Bail: Unable", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_LIGHTGREEN, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[i][pPayDay] >= 5)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 2;
PlayerInfo[i][pPayCheck] += bonus;
}
new checks = PlayerInfo[i][pPayCheck];
new ebill = (PlayerInfo[i][pAccount]/1000)*(PlayerInfo[i][pLevel]);
ConsumingMoney[i] = 1;
GivePlayerMoney(i, checks);
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
SendClientMessage(i, COLOR_LIGHTGREEN, "------------ PAYTIME ------------");
format(string, sizeof(string), ".: Earned: %d$ - Tax Money: -%d$ :.", checks, TaxValue);
SendClientMessage(i, COLOR_WHITE, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(string, sizeof(string), ".: Electricity Bill: -%d$ :.", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), ".: Bank Balance: %d$ :.", account);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), ".: Interests: %d$ :.", interest);
SendClientMessage(i, COLOR_WHITE, string);
SendClientMessage(i, COLOR_LIGHTGREEN, "--------------------------------");
format(string, sizeof(string), ".: New Balance: %d$ :.", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), ".: Rent: -%d$ :.", rent);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), "~w~Pay~p~Time", checks);
GameTextForPlayer(i, string, 5000, 1);
PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_RED, "[PAYTIME] You haven't played long enough to obtain a paytime!");
}
}
}
}
Checkprop();
return 1;
}
Quote:
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Originally Posted by Brendan_Thomson
Have you renamed OnPlayerUpdate?
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