20.12.2008, 12:24
Quote:
Originally Posted by [XG
Tez ]
Quote:
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Here it is:
Code:
public PayDay() { new string[128]; new account,interest; new rent = 0; new playerid; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pLevel] > 0) { if(MoneyMessage[i]==1) { SendClientMessage(i, COLOR_RED, "You failed to pay your debt and you was sended to jail"); GameTextForPlayer(i, "~r~Busted!", 2000, 1); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,198.4892,162.0331,1003.0300); PlayerInfo[i][pJailed] = 1; ResetPlayerWeapons(i); WantedPoints[i] = 0; PlayerInfo[i][pJailTime] = 240; format(string, sizeof(string), "You are jailed for %d seconds. - Bail: Unable", PlayerInfo[i][pJailTime]); SendClientMessage(i, COLOR_LIGHTGREEN, string); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); account = PlayerInfo[i][pAccount]; new key = PlayerInfo[i][pPhousekey]; if(key != 255) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > GetPlayerMoney(i)) { PlayerInfo[i][pPhousekey] = 255; SendClientMessage(i, COLOR_WHITE, "You have been evicted."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; } else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel] } else { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; } else { tmpintrate = 1; } } if(PlayerInfo[i][pPayDay] >= 5) { Tax += TaxValue;//Should work for every player online PlayerInfo[i][pAccount] -= TaxValue; if(PlayerInfo[i][pDonateRank] > 0) { new bonus = PlayerInfo[i][pPayCheck] / 2; PlayerInfo[i][pPayCheck] += bonus; } new checks = PlayerInfo[i][pPayCheck]; new ebill = (PlayerInfo[i][pAccount]/1000)*(PlayerInfo[i][pLevel]); ConsumingMoney[i] = 1; GivePlayerMoney(i, checks); if(PlayerInfo[i][pAccount] > 0) { PlayerInfo[i][pAccount] -= ebill; SBizzInfo[4][sbTill] += ebill; } else { ebill = 0; } interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate); PlayerInfo[i][pExp]++; PlayerPlayMusic(i); PlayerInfo[i][pAccount] = account+interest; SendClientMessage(i, COLOR_LIGHTGREEN, "------------ PAYTIME ------------"); format(string, sizeof(string), ".: Earned: %d$ - Tax Money: -%d$ :.", checks, TaxValue); SendClientMessage(i, COLOR_WHITE, string); if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255) { format(string, sizeof(string), ".: Electricity Bill: -%d$ :.", ebill); SendClientMessage(i, COLOR_GRAD1, string); } format(string, sizeof(string), ".: Bank Balance: %d$ :.", account); SendClientMessage(i, COLOR_WHITE, string); format(string, sizeof(string), ".: Interests: %d$ :.", interest); SendClientMessage(i, COLOR_WHITE, string); SendClientMessage(i, COLOR_LIGHTGREEN, "--------------------------------"); format(string, sizeof(string), ".: New Balance: %d$ :.", PlayerInfo[i][pAccount]); SendClientMessage(i, COLOR_WHITE, string); format(string, sizeof(string), ".: Rent: -%d$ :.", rent); SendClientMessage(i, COLOR_WHITE, string); format(string, sizeof(string), "~w~Pay~p~Time", checks); GameTextForPlayer(i, string, 5000, 1); PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pPayCheck] = 0; PlayerInfo[i][pConnectTime] += 1; if(PlayerInfo[i][pDonateRank] > 0) { PlayerInfo[i][pPayDayHad] += 1; if(PlayerInfo[i][pPayDayHad] >= 5) { PlayerInfo[i][pExp]++; PlayerInfo[i][pPayDayHad] = 0; } } } else { SendClientMessage(i, COLOR_RED, "[PAYTIME] You haven't played long enough to obtain a paytime!"); } } } } Checkprop(); return 1; }
Quote:
Originally Posted by Brendan_Thomson
Have you renamed OnPlayerUpdate?
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