TextDrawDestroy (a workaround/upgrade?)
#9

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Originally Posted by Joe Staff
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Are you telling me that the server does NOT keep any textdraw information in memory? That it doesn't know what it's doing when it sends information for TextDrawShow to players. So when I create a textdraw that every single player receives the information then the server just dumps it?

All the server has to do is keep the textdraw information in a list, associating each one with an ID (which I'm pretty sure it does, but then again, I didn't make it) so when TextDrawDestroy calls for a textdraw inwhich the ID is NOT on the list, it should just return, instead of deciding that if the ID doesn't exist on the list, to just delete ID 0.



Or you could just use my work around, which is tested
But that's not what was proposed. Tee was complaining that the "forum" variable had not been initialised, so had a value of 0, so when destroyed it destroyed TD 0! How is the server meant to know that's not what you want to do?
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Messages In This Thread
TextDrawDestroy (a workaround/upgrade?) - by Tee - 10.07.2012, 18:21
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 10.07.2012, 18:55
Re: TextDrawDestroy (a workaround/upgrade?) - by Tee - 10.07.2012, 19:05
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 10.07.2012, 19:06
Re: TextDrawDestroy (a workaround/upgrade?) - by Tee - 10.07.2012, 19:07
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 10.07.2012, 19:17
Re: TextDrawDestroy (a workaround/upgrade?) - by Tee - 10.07.2012, 19:21
Re: TextDrawDestroy (a workaround/upgrade?) - by Jay_ - 10.07.2012, 19:36
Re: TextDrawDestroy (a workaround/upgrade?) - by Y_Less - 10.07.2012, 19:52
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 10.07.2012, 20:03
Re: TextDrawDestroy (a workaround/upgrade?) - by MP2 - 10.07.2012, 20:25
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 10.07.2012, 20:47
Re: TextDrawDestroy (a workaround/upgrade?) - by MP2 - 10.07.2012, 20:49
Re: TextDrawDestroy (a workaround/upgrade?) - by Y_Less - 10.07.2012, 20:50
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 10.07.2012, 21:22
Re: TextDrawDestroy (a workaround/upgrade?) - by Y_Less - 10.07.2012, 21:39
Re: TextDrawDestroy (a workaround/upgrade?) - by MP2 - 10.07.2012, 21:53
Re: TextDrawDestroy (a workaround/upgrade?) - by Jay_ - 10.07.2012, 22:36
Re: TextDrawDestroy (a workaround/upgrade?) - by Tee - 10.07.2012, 22:57
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 10.07.2012, 23:10
Re: TextDrawDestroy (a workaround/upgrade?) - by Kar - 11.07.2012, 00:47
Re: TextDrawDestroy (a workaround/upgrade?) - by Roko_foko - 11.07.2012, 07:01
Re: TextDrawDestroy (a workaround/upgrade?) - by Joe Staff - 11.07.2012, 07:37
Re: TextDrawDestroy (a workaround/upgrade?) - by MP2 - 11.07.2012, 07:39
Re: TextDrawDestroy (a workaround/upgrade?) - by Slice - 11.07.2012, 08:36
Re: TextDrawDestroy (a workaround/upgrade?) - by MP2 - 11.07.2012, 09:10
Re: TextDrawDestroy (a workaround/upgrade?) - by Y_Less - 11.07.2012, 11:16
Re: TextDrawDestroy (a workaround/upgrade?) - by MP2 - 11.07.2012, 12:18
Re: TextDrawDestroy (a workaround/upgrade?) - by MP2 - 12.07.2012, 12:50
Re: TextDrawDestroy (a workaround/upgrade?) - by Y_Less - 12.07.2012, 13:10
Re: TextDrawDestroy (a workaround/upgrade?) - by Slice - 12.07.2012, 13:16
Re: TextDrawDestroy (a workaround/upgrade?) - by Y_Less - 12.07.2012, 13:19
Re: TextDrawDestroy (a workaround/upgrade?) - by Patrik356b - 22.07.2012, 14:13
Re: TextDrawDestroy (a workaround/upgrade?) - by [HLF]Southclaw - 22.07.2012, 20:25

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