10.07.2012, 19:17
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And how can they POSSIBLY know when it is or is not the intended target? This is what I'm saying about an intelligent SA-MP server, only in that case it would have to be psychic to know which one you really want to destroy or not.
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All the server has to do is keep the textdraw information in a list, associating each one with an ID (which I'm pretty sure it does, but then again, I didn't make it) so when TextDrawDestroy calls for a textdraw inwhich the ID is NOT on the list, it should just return, instead of deciding that if the ID doesn't exist on the list, to just delete ID 0.
Or you could just use my work around, which is tested


