10.07.2012, 18:42
Sure, Well, firstly u need to make a command for the /open and /close ect, then postions
public OnFilterScriptInit()
{
Gate = CreateObject(modelid,Float:X,Float:Y,Float:Z,Float :rX,Float:rY,Float:rZ,FloatrawDistance = 0.0);
return 1;
}
public OnFilterScriptInit()
{
Gate[0] = CreateObject(modelid,Float:X,Float:Y,Float:Z,Float :rX,Float:rY,Float:rZ,FloatrawDistance = 0.0);
Gate[1] = CreateObject(modelid,Float:X,Float:Y,Float:Z,Float :rX,Float:rY,Float:rZ,FloatrawDistance = 0.0);
Gate[2] = CreateObject(modelid,Float:X,Float:Y,Float:Z,Float :rX,Float:rY,Float:rZ,FloatrawDistance = 0.0);
return 1;
}
//--------------------------
Here, you go, looser.
public OnFilterScriptInit()
{
Gate = CreateObject(modelid,Float:X,Float:Y,Float:Z,Float :rX,Float:rY,Float:rZ,FloatrawDistance = 0.0);
return 1;
}
public OnFilterScriptInit()
{
Gate[0] = CreateObject(modelid,Float:X,Float:Y,Float:Z,Float :rX,Float:rY,Float:rZ,FloatrawDistance = 0.0);
Gate[1] = CreateObject(modelid,Float:X,Float:Y,Float:Z,Float :rX,Float:rY,Float:rZ,FloatrawDistance = 0.0);
Gate[2] = CreateObject(modelid,Float:X,Float:Y,Float:Z,Float :rX,Float:rY,Float:rZ,FloatrawDistance = 0.0);
return 1;
}
//--------------------------
Here, you go, looser.