10.07.2012, 16:23
See if this has fixed any errors:
pawn Code:
/*///////////////////
MWFFA - New Script
Work Started on June 18, 2012
*//////////////////
#include <a_samp>
#include <streamer>
#include <irc>
//Teams
#define TEAM_DELTA 1
#define TEAM_SPETSNAZ 2
#define TEAM_GIGN 3
#define TEAM_IA 4
#define TEAM_JSDF 5
//Dialogs
#define DIALOG_CTEAM 8343
#define DIALOG_SCLASS 10211
#define DIALOG_SSTEAM 3893
//IRC Stuff
#define IRC_SERVER "irc.mibbit.net"
#define IRC_PORT (6667)
#define IRC_CHANNEL "#MWFFA"
#define BOT_1_NICKNAME "Overlord"
#define BOT_1_REALNAME "SA-MP Bot"
#define BOT_1_USERNAME "Overlord_1"
#define MAX_BOTS (1)
new gBotID[MAX_BOTS], gGroupID;
//Defines
#define MAX_ZONES 50
//Colors
#define COLOR_RED 0xFF0000FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_PINK 0xFF00FFFF
#define COLOR_GREEN 0x00FF00FF
#define COLOR_AQUA 0x00FFFFFF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLUE 0x0000FFFF
//Skins
#define SKIN_TORENO 295
#define SKIN_WUZIMU 294
#define SKIN_USA 287
#define SKIN_RUSSIA 179
#define SKIN_GIGN 285
#define SKIN_IA 254
#define SKIN_JSDF 57
//Zones
new Z_KACC;
new Z_School;
new Z_Pier;
//Forwards
forward ASKOff(playerid);
//Enums
enum kInfo
{
HasStreak,
HasJug,
HasStrike,
HasTank,
HasPackage,
Streak
}
new StreakInfo[MAX_PLAYERS][kInfo];
enum pInfo
{
Password,
Cash,
Score,
Admin,
Points,
Xp,
Protected,
CapturingZone,
Connects,
Disconnects
}
new PlayerInfo[MAX_PLAYERS][pInfo];
//Class Variables
new IsSoldier[MAX_PLAYERS];
new IsSniper[MAX_PLAYERS];
new IsMedic[MAX_PLAYERS];
new IsEngineer[MAX_PLAYERS];
new IsPilot[MAX_PLAYERS];
new IsFlamethrower[MAX_PLAYERS];
new IsSpy[MAX_PLAYERS];
new IsScout[MAX_PLAYERS];
new IsPlaneDriver[MAX_PLAYERS];
new IsHeliDriver[MAX_PLAYERS];
new IsGeneral[MAX_PLAYERS];
new IsVIP[MAX_PLAYERS];
new IsAdmin[MAX_PLAYERS];
new IsOwner[MAX_PLAYERS];
//Capture var
new EnteredArea[MAX_PLAYERS];
new CapturedBy; // 0 ( none ) 1 ( Delta ) 2 ( Russia ) 3 - GIGN | 4 - Italian Army | 5 - JSDF
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
main()
{
print("\n----------------------------------");
print("------- MWFFA Script Loaded --------");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("MWFFA - World War lll");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
//Zones
Z_KACC = GangZoneCreate(2438.989, 2560.181, 2782.616, 2885.098);
Z_School = GangZoneCreate(-2197.686, -281.7203, -2008.414, -68.69224);
Z_Pier = GangZoneCreate(371.8314, -2108.218, 459.2966, -1654.228);
//IRC
gBotID[0] = IRC_Connect(IRC_SERVER, IRC_PORT, BOT_1_NICKNAME, BOT_1_REALNAME, BOT_1_USERNAME);
IRC_SetIntData(gBotID[0], E_IRC_CONNECT_DELAY, 20);
gGroupID = IRC_CreateGroup();
SetTimer("AreaCheck", 1000, true);
return 1;
}
public OnGameModeExit()
{
print("\n------------------------------------");
print("------- MWFFA Script unloaded --------");
print("--------------------------------------\n");
IRC_Quit(gBotID[0], "Overlord (SA-MP Bot) exiting.");
IRC_DestroyGroup(gGroupID);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
GangZoneShowForPlayer(playerid, Z_KACC, 0xFF000096);
GangZoneShowForPlayer(playerid, Z_School, 0xFF800096);
GangZoneShowForPlayer(playerid, Z_Pier, 0xFFFF0096);
//Select Team
ShowPlayerDialog(playerid, DIALOG_CTEAM, DIALOG_STYLE_LIST, "Choose Team", "Delta Force (United States)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "");
return 1;
}
public OnPlayerConnect(playerid)
{
new string[100];
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string),"*** %s(%d) has joined the server.");
IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
PlayerInfo[playerid][Connects]++;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new reasonMsg[20];
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
switch(reason)
{
case 0: reasonMsg = "Timeout";
case 1: reasonMsg = "Leaving";
case 2: reasonMsg = "Kicked/Banned";
}
new string[70];
format(string, sizeof(string),"*** %s(%d) has left the server (%s)", pName, playerid, reasonMsg);
IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
format(string, sizeof(string),"-| %s(%d) has left the server! (%s) |-", pName, playerid, reasonMsg);
SendClientMessageToAll(COLOR_PINK, string);
PlayerInfo[playerid][Disconnects]++;
return 1;
}
public OnPlayerSpawn(playerid)
{
SendClientMessage(playerid, COLOR_YELLOW, "You are anti-spawn kill protected for 10 seconds");
PlayerInfo[playerid][Protected] = 1;
SetTimerEx("ASKOff", 10000, 0, "i", playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
new string[100];
new pName[MAX_PLAYER_NAME];
new pNameTwo[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
GetPlayerName(killerid, pNameTwo, sizeof(pNameTwo));
new reasonMsg[30];
if(killerid != INVALID_PLAYER_ID)
{
switch (reason)
{
case 0: reasonMsg = "Unarmed";
case 1: reasonMsg = "Brass Knuckles";
case 2: reasonMsg = "Golf Club";
case 3: reasonMsg = "Night Stick";
case 4: reasonMsg = "Knife";
case 5: reasonMsg = "Baseball Bat";
case 6: reasonMsg = "Shovel";
case 7: reasonMsg = "Pool Cue";
case 8: reasonMsg = "Katana";
case 9: reasonMsg = "Chainsaw";
case 10: reasonMsg = "Dildo";
case 11: reasonMsg = "Dildo";
case 12: reasonMsg = "Vibrator";
case 13: reasonMsg = "Vibrator";
case 14: reasonMsg = "Flowers";
case 15: reasonMsg = "Cane";
case 22: reasonMsg = "Pistol";
case 23: reasonMsg = "Silenced Pistol";
case 24: reasonMsg = "Desert Eagle";
case 25: reasonMsg = "Shotgun";
case 26: reasonMsg = "Sawn-off Shotgun";
case 27: reasonMsg = "Combat Shotgun";
case 28: reasonMsg = "MAC-10";
case 29: reasonMsg = "MP5";
case 30: reasonMsg = "AK-47";
case 31: reasonMsg = "M4";
case 32: reasonMsg = "TEC-9";
case 33: reasonMsg = "Country Rifle";
case 34: reasonMsg = "Sniper Rifle";
case 37: reasonMsg = "Fire";
case 38: reasonMsg = "Minigun";
case 41: reasonMsg = "Spray Can";
case 42: reasonMsg = "Fire Extinguisher";
case 49: reasonMsg = "Vehicle Collision";
case 50: reasonMsg = "Vehicle Collision";
case 51: reasonMsg = "Explosion";
default: reasonMsg = "Unknown";
}
StreakInfo[killerid][Streak]++;
StreakInfo[playerid][Streak] = 0;
format(string, sizeof(string),"-| You have killed %s(%d) and have earned $250, and 2 score |-", pName, playerid);
SendClientMessage(killerid, COLOR_YELLOW, string);
format(string, sizeof(string),"-| You have been killed by %s(%d) and have lost $100 |-", pNameTwo, killerid);
SendClientMessage(playerid, COLOR_RED, string);
GivePlayerScore(killerid, 2);
GivePlayerMoney(killerid, 250);
GivePlayerMoney(playerid, -100);
format(string, sizeof(string),"*** %s(%d) has been killed by %s(%d). (%s)", pName, playerid, pNameTwo, killerid, reasonMsg);
IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
if(GetPlayerTeam(killerid) == GetPlayerTeam(playerid))
{
SetPlayerArmour(killerid, 0.0);
SetPlayerHealth(killerid, 0);
GameTextForPlayer(killerid, "~r~Killed for Team-Kill & Charged $2500", 8000, 2);
GameTextForPlayer(playerid, "The teammate who killed you has been killed for team kill!", 4500, 6);
GivePlayerMoney(killerid, -2500);
}
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
new string[100];
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string),"*** %s(%d): %s", pName, playerid, text);
IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(kill,4,cmdtext); //The number between kill and cmdtext should be the length of the command.
dcmd(radio,5,cmdtext); //Example: radio = 5 letters long. kill = 4 letters long.
return 1;
}
dcmd_kill(playerid)
{
new string[100];
new cRand = random(10000);
SetPlayerHealth(playerid, 0);
SetPlayerArmour(playerid, 0.0);
format(string, sizeof(string), "You have been charged $%d for using /kill", cRand);
SendClientMessage(playerid, COLOR_RED, string);
GivePlayerMoney(playerid, -cRand);
return 1;
}
dcmd_radio(playerid, params[])
{
new msg;
msg = params[2];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerTeam(i) == GetPlayerTeam(playerid))
{
SendClientMessage(i, COLOR_GREEN, "[RADIO] %s(%d): %s", name, playerid, msg);
}
else SendClientMessage(playerid, COLOR_RED, "ERROR: There is no one on your team right now to talk to.");
}
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
return 1;
}
public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
return 1;
}
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
{
if(PlayerInfo[damagedid][Protected] == 1)
{
GameTextForPlayer(playerid, "~r~This person is Anti-Spawn kill protected", 5000, 6);
SetPlayerHealth(damagedid, 100);
SetPlayerArmour(damagedid, 100.0);
}
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
if(success)
{
printf("RCON login success by IP %s using password %s", ip, password);
}
else
{
printf("Failed RCON login by IP %s using password %s", ip, password);
}
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_CTEAM)
{
ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
switch(listitem)
{
case 0:
{
SetPlayerTeam(playerid, TEAM_DELTA);
SetPlayerColor(playerid, COLOR_BLUE);
GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
SetPlayerSkin(playerid, SKIN_USA);
}
case 1:
{
SetPlayerTeam(playerid, TEAM_SPETSNAZ);
SetPlayerColor(playerid, COLOR_RED);
GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
SetPlayerSkin(playerid, SKIN_RUSSIA);
}
case 2:
{
SetPlayerTeam(playerid, TEAM_GIGN);
SetPlayerColor(playerid, COLOR_GREEN);
GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
SetPlayerSkin(playerid, SKIN_GIGN);
}
case 3:
{
SetPlayerTeam(playerid, TEAM_IA);
SetPlayerColor(playerid, COLOR_AQUA);
GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
SetPlayerSkin(playerid, SKIN_IA);
}
case 4:
{
SetPlayerTeam(playerid, TEAM_JSDF);
SetPlayerColor(playerid, 0xFF800096);
GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
SetPlayerSkin(playerid, SKIN_JSDF);
}
}
}
if(dialogid == DIALOG_SCLASS)
{
SpawnPlayer(playerid);
switch(listitem)
{
case 0:
{
IsSoldier[playerid] = 1;
GameTextForPlayer(playerid, "Soldier", 5000, 6);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 24, 30);
GivePlayerWeapon(playerid, 31, 200);
}
case 1:
{
IsSniper[playerid] = 1;
GameTextForPlayer(playerid, "Sniper", 5000, 6);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 23, 40);
GivePlayerWeapon(playerid, 34, 250);
GivePlayerWeapon(playerid, 17, 20);
}
case 2:
{
if(PlayerInfo[playerid][Xp] >= 30)
{
IsMedic[playerid] = 1;
GameTextForPlayer(playerid, "Medic", 5000, 6);
GivePlayerWeapon(playerid, 15, 1);
GivePlayerWeapon(playerid, 22, 75);
GivePlayerWeapon(playerid, 30, 200);
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 30+ XP to use this class.");
ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
}
}
case 3:
{
if(PlayerInfo[playerid][Xp] >= 75)
{
IsEngineer[playerid] = 1;
GameTextForPlayer(playerid, "Engineer", 5000, 6);
GivePlayerWeapon(playerid, 5, 1);
GivePlayerWeapon(playerid, 27, 50);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 43, 40);
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 75+ XP to use this class.");
ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
}
}
case 4:
{
if(PlayerInfo[playerid][Xp] >= 120)
{
IsPilot[playerid] = 1;
GameTextForPlayer(playerid, "Pilot", 5000, 6);
GivePlayerWeapon(playerid, 22, 60);
GivePlayerWeapon(playerid, 30, 200);
GivePlayerWeapon(playerid, 46, 1);
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 120+ XP to use this class.");
ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
}
}
case 5:
{
if(PlayerInfo[playerid][Xp] >= 200)
{
IsFlamethrower[playerid] = 1;
GameTextForPlayer(playerid, "Flamethrower", 5000, 6);
GivePlayerWeapon(playerid, 18, 20);
GivePlayerWeapon(playerid, 24, 75);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 37, 350);
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 200+ XP to use this class.");
ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
}
}
case 6:
{
if(PlayerInfo[playerid][Xp] >= 310)
{
IsSpy[playerid] = 1;
GameTextForPlayer(playerid, "Spy", 5000, 6);
GivePlayerWeapon(playerid, 15, 1);
GivePlayerWeapon(playerid, 23, 50);
GivePlayerWeapon(playerid, 31, 200);
ShowPlayerDialog(playerid, DIALOG_SSTEAM, DIALOG_STYLE_LIST, "Select Disguise Team", "Delta Force (USA)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "Back");
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 310+ XP to use this class.");
ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
}
}
case 7:
{
if(PlayerInfo[playerid][Xp] >= 350)
{
IsScout[playerid] = 1;
GameTextForPlayer(playerid, "Scout", 5000, 6);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 23, 75);
GivePlayerWeapon(playerid, 29, 130);
GivePlayerWeapon(playerid, 31, 200);
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 350+ XP to use this class.");
ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
}
}
case 8:
{
if(PlayerInfo[playerid][Xp] >= 500)
{
IsPlaneDriver[playerid] = 1;
GameTextForPlayer(playerid, "Cargo Plane Driver", 5000, 6);
GivePlayerWeapon(playerid, 26, 80);
GivePlayerWeapon(playerid, 29, 75);
GivePlayerWeapon(playerid, 33, 130);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 46, 1);
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 500+ XP to use this class.");
ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
}
}
case 9:
{
if(PlayerInfo[playerid][Xp] >= 630)
{
IsHeliDriver[playerid] = 1;
GameTextForPlayer(playerid, "Helicopter Plane Driver", 5000, 6);
GivePlayerWeapon(playerid, 26, 80);
GivePlayerWeapon(playerid, 29, 75);
GivePlayerWeapon(playerid, 33, 130);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 46, 1);
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 630+ XP to use this class.");
ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
}
}
case 10:
{
if(PlayerInfo[playerid][Xp] >= 800)
{
IsGeneral[playerid] = 1;
GameTextForPlayer(playerid, "General", 5000, 6);
GivePlayerWeapon(playerid, 26, 80);
GivePlayerWeapon(playerid, 29, 75);
GivePlayerWeapon(playerid, 33, 130);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 46, 1);
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 800+ XP to use this class.");
ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
}
}
case 11:
{
if(PlayerInfo[playerid][Points] >= 1)
{
IsVIP[playerid] = 1;
GameTextForPlayer(playerid, "~y~VIP", 5000, 6);
GivePlayerWeapon(playerid, 24, 80);
GivePlayerWeapon(playerid, 32, 75);
GivePlayerWeapon(playerid, 31, 150);
GivePlayerWeapon(playerid, 39, 200);
GivePlayerWeapon(playerid, 40, 1);
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 1+ VIP Points to use this class.");
ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
}
}
case 12:
{
if(PlayerInfo[playerid][Admin] >= 1)
{
IsAdmin[playerid] = 1;
GameTextForPlayer(playerid, "~r~Administrator", 5000, 6);
GivePlayerWeapon(playerid, 24, 80);
GivePlayerWeapon(playerid, 28, 110);
GivePlayerWeapon(playerid, 30, 130);
GivePlayerWeapon(playerid, 37, 200);
GivePlayerWeapon(playerid, 16, 5);
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: You must have Admin level 1+ to use this class.");
ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
}
}
case 13:
{
if(PlayerInfo[playerid][Admin] == 10)
{
IsOwner[playerid] = 1;
GameTextForPlayer(playerid, "~r~Owner", 5000, 6);
GivePlayerWeapon(playerid, 22, 999999);
GivePlayerWeapon(playerid, 32, 999999);
GivePlayerWeapon(playerid, 31, 999999);
GivePlayerWeapon(playerid, 38, 999999);
GivePlayerWeapon(playerid, 16, 999999);
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: You must be owner to use this class.");
ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
}
}
}
}
//SPY - Select Team
if(dialogid == DIALOG_SSTEAM)
{
if(response)
{
switch(listitem)
{
case 0:
{
SetPlayerColor(playerid, COLOR_BLUE);
GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
SetPlayerSkin(playerid, SKIN_USA);
}
case 1:
{
SetPlayerColor(playerid, COLOR_RED);
GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
SetPlayerSkin(playerid, SKIN_RUSSIA);
}
case 2:
{
SetPlayerColor(playerid, COLOR_GREEN);
GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
SetPlayerSkin(playerid, SKIN_GIGN);
}
case 3:
{
SetPlayerColor(playerid, COLOR_AQUA);
GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
SetPlayerSkin(playerid, SKIN_IA);
}
case 4:
{
SetPlayerColor(playerid, 0xFF800096);
GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
SetPlayerSkin(playerid, SKIN_JSDF);
}
}
}
else
{
//The player has pressed "Select".
switch(listitem)
{
case 0:
{
//Selected Item: "Delta Force (USA)"
}
case 1:
{
//Selected Item: "Spetsnaz (Russia)"
}
case 2:
{
//Selected Item: "GIGN (France)"
}
case 3:
{
//Selected Item: "Italian Army (Italy)"
}
case 4:
{
//Selected Item: "Japan Self Defense Forces (Japan)"
}
}
}
}
return 0;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
//================= STOCKS ================//
stock GetVehicleSpeed(const vehicleid, bool:mph = false)
{
new Float:x, Float:y, Float:z;
GetVehicleVelocity(vehicleid, x, y, z);
if(mph) return floatround(((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100);
else return floatround((((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100) * 1.6);
}
stock GivePlayerScore(playerid, amount, bool:plus = true)
{
new score = GetPlayerScore(playerid);
if(plus) return SetPlayerScore(playerid, score+amount);
else return SetPlayerScore(playerid, score-amount);
}
stock IsPlayerInArea(playerid,Float:min_x,Float:min_y,Float:max_x,Float:max_y)
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X, Y, Z);
if((X <= max_x && X >= min_x) && (Y <= max_y && Y >= min_y)) return 1;
return 0;
}
stock TeamColor(playerid)
{
new color;
new team;
team = GetPlayerTeam(playerid);
if(team == TEAM_DELTA)
{
color = COLOR_BLUE;
}
if(team == TEAM_SPETSNAZ)
{
color = COLOR_RED;
}
if(team == TEAM_GIGN)
{
color = COLOR_GREEN;
}
if(team == TEAM_IA)
{
color = COLOR_AQUA;
}
if(team == TEAM_JSDF)
{
color = 0xFF800096;
}
return color;
}
//============== PUBLICS =================//
public ASKOff(playerid)
{
PlayerInfo[playerid][Protected] = 0;
SendClientMessage(playerid, COLOR_RED, "Anti-spawn kill off.");
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100.0);
return 1;
}
//================ IRC PUBLICS ====================//
public IRC_OnConnect(botid)
{
printf("*** IRC_OnConnect: Bot ID %d connected!", botid);
// Join the channel
if(botid == 1)
{
IRC_JoinChannel(botid, IRC_CHANNEL);
IRC_AddToGroup(gGroupID, botid);
}
// Add the bot to the group
return 1;
}
/*
Note that this callback is executed whenever a current connection is closed
OR whenever a connection attempt fails. Reconnecting too fast can flood the
IRC server and possibly result in a ban. It is recommended to set up
connection reattempts on a timer, as demonstrated here.
*/
public IRC_OnDisconnect(botid)
{
printf("*** IRC_OnDisconnect: Bot ID %d disconnected!", botid);
printf("*** IRC_OnDisconnect: Bot ID %d attempting to reconnect...", botid);
// Remove the bot from the group
IRC_RemoveFromGroup(gGroupID, botid);
return 1;
}
public IRC_OnJoinChannel(botid, channel[])
{
printf("*** IRC_OnJoinChannel: Bot ID %d joined channel %s!", botid, channel);
return 1;
}
/*
If the bot cannot immediately rejoin the channel (in the event, for example,
that the bot is kicked and then banned), you might want to set up a timer
here as well for rejoin attempts.
*/
public IRC_OnLeaveChannel(botid, channel[], message[])
{
printf("*** IRC_OnLeaveChannel: Bot ID %d left channel %s (%s)!", botid, channel, message);
IRC_JoinChannel(botid, channel);
return 1;
}
public IRC_OnUserDisconnect(botid, user[], host[], message[])
{
printf("*** IRC_OnUserDisconnect (Bot ID %d): User %s (%s) disconnected! (%s)", botid, user, host, message);
return 1;
}
public IRC_OnUserJoinChannel(botid, channel[], user[], host[])
{
printf("*** IRC_OnUserJoinChannel (Bot ID %d): User %s (%s) joined channel %s!", botid, user, host, channel);
return 1;
}
public IRC_OnUserLeaveChannel(botid, channel[], user[], host[], message[])
{
printf("*** IRC_OnUserLeaveChannel (Bot ID %d): User %s (%s) left channel %s (%s)!", botid, user, host, channel, message);
return 1;
}
public IRC_OnUserNickChange(botid, oldnick[], newnick[], host[])
{
printf("*** IRC_OnUserNickChange (Bot ID %d): User %s (%s) changed his nick to %s!", botid, oldnick, host, newnick);
return 1;
}
public IRC_OnUserSetChannelMode(botid, channel[], user[], host[], mode[])
{
printf("*** IRC_OnUserSetChannelMode (Bot ID %d): User %s (%s) on %s set mode: %s!", botid, user, host, channel, mode);
return 1;
}
public IRC_OnUserSetChannelTopic(botid, channel[], user[], host[], topic[])
{
printf("*** IRC_OnUserSetChannelTopic (Bot ID %d): User %s (%s) on %s set topic: %s!", botid, user, host, channel, topic);
return 1;
}
public IRC_OnUserNotice(botid, recipient[], user[], host[], message[])
{
printf("*** IRC_OnUserNotice (Bot ID %d): User %s (%s) sent notice to %s: %s", botid, user, host, recipient, message);
return 1;
}
//=================== IRC Commands ===============//
IRCCMD:freeze(botid, channel[], user[], host[], params[])
{
if(IRC_IsAdmin(botid, channel, user))
{
if(!strlen(params)) return IRC_Notice(botid, user, "*** Usage: !freeze (ID) (Reason)");
new id;
new Index;
new tmp[256];
tmp = strtok(params, Index);
new reason;
new string[100];
new name[MAX_PLAYER_NAME];
id = strval(tmp);
reason = params[2];
if(id == INVALID_PLAYER_ID) return IRC_Notice(botid, user, "*** Invalid player ID");
else
{
GetPlayerName(id, name, sizeof(name));
TogglePlayerControllable(id, 0);
format(string, sizeof(string),"*** You have successfully frozen %s(%d)", name, id);
IRC_Notice(botid, user, string);
format(string, sizeof(string), "*** IRC Admin %s has frozen %s(%d) for reason %s", user, name, id, reason);
IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
format(string, sizeof(string), "-| You have been frozen by IRC Admin %s for reason %s |-", user, reason);
SendClientMessage(id, COLOR_RED, string);
format(string, sizeof(string),"-| IRC Admin %s has frozen %s(%d) for reason %s |-", user, name, id, reason);
SendClientMessageToAll(COLOR_GREEN, string);
}
}
return 1;
}
//================== STRTOK ==================//
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
//Area check
forward AreaCheck();
public AreaCheck()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
new gTeam;
if(IsPlayerConnected(i))
{
if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
{
gTeam = GetPlayerTeam(i);
if(EnteredArea[i] == 0)
{
if(gTeam == TEAM_DELTA && CapturedBy == 1 || gTeam == TEAM_SPETSNAZ && CapturedBy == 2 || gTeam == TEAM_GIGN && CapturedBy == 3 || gTeam == TEAM_IA && CapturedBy == 4 || gTeam == TEAM_JSDF && CapturedBy == 5)
{
SendClientMessage(i, COLOR_RED, "This area has already been captured by your team!");
EnteredArea[i] = 1;
}
else
{
SendClientMessage(i, COLOR_GREEN, "Stay in the zone for 20 seconds to capture it.");
GangZoneFlashForAll(Z_KACC, TeamColor(i));
SendClientMessageToAll(COLOR_RED, "KACC Military fuels is being taken over!");
SetTimer("TakeOver", 20000, 0);
}
}
}
}
}
return 1;
}
//Take over
forward TakeOver();
public TakeOver()
{
for(new i = 0; i < MAX_PLAYERS; i++) {
if(IsPlayerConnected(i))
{
new gTeam;
gTeam = GetPlayerTeam(i));
if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
{
GangZoneStopFlashForAll(Z_KACC);
GangZoneHideForAll(Z_KACC);
SetPlayerScore(i, GetPlayerScore(i) + 15);
PlayerInfo[i][Xp] += 15;
GivePlayerMoney(i, 3500);
SendClientMessage(i, COLOR_GREEN, "You have recieved 15 XP and $3500 from the captured zone.");
if(gTeam == TEAM_DELTA)
{
GangZoneShowForAll(Z_KACC, COLOR_BLUE);
SendClientMessageToAll(-1, "Delta Force has captured KACC Military Fuels!");
}
else if(gTeam == TEAM_SPETSNAZ)
{
GangZoneShowForAll(Z_KACC, COLOR_RED);
SendClientMessageToAll(-1, "Spetsnaz has captured KACC Military Fuels!");
}
else if(gTeam == TEAM_GIGN)
{
GangZoneShowForAll(Z_KACC, COLOR_GREEN);
SendClientMessageToAll(-1, "GIGN has captured KACC Military Fuels!");
}
else if(gTeam == TEAM_IA)
{
GangZoneShowForAll(Z_KACC, COLOR_AQUA);
SendClientMessageToAll(-1, "Italian Army has captured KACC Military Fuels!");
}
else if(gTeam == TEAM_JSDF)
{
GangZoneShowForAll(Z_KACC, 0xFF800096);
SendClientMessageToAll(-1, "Japan Self Defense Forces has captured KACC Military Fuels!");
}
} }
}
return 1;
}