10.07.2012, 15:00
pawn Код:
stock CreateLazeret(playerid, Float:vehiclelength)
{
new Float:x, Float:y, Float:z, Float:angle, vID = GetPlayerVehicleID(playerid),
Float:sX, Float:sY, Float:sZ;
GetVehiclePos(vID, x, y, z);
GetPlayerFacingAngle(vID, angle);
GetVehicleModelInfo(GetVehicleModel(vID), VEHICLE_MODEL_INFO_SIZE, sX, sY, sZ);
sY /= 1.7;
y += (sY * floatcos(-angle, degrees));
Object = CreateDynamicObject(1997, x, y, z - 2.20, 0.0, 0.0, a, 0, 0);
//return IsPlayerInRangeOfPoint(playerid,radius,x,y,z);
return 1;
}